Herbal weeds in a cave...?
Our team of four heads across the sea to the university town of Linga. A famous linguist lives here, and we hope he can decode our writings because this McGuffin needs some explaining. The house near the co-op shop, opposite the town exit, is the place we're looking for. We enter the humble abode to meet with an assistant. This is an intern working for a man named Kieth. Kieth is very busy, so we'll have to make an appointment. Unfortunately, he's booked up for the next month. We don't have that time, so the intern shoves us out of the house. We now wonder how to expedite the meeting, and the only thing anyone can think of is making a mutual friend.
Across the river from the university is a pharmacy run by Bowman Jene and his wife, Neineh. Bowman's at the counter, and he's good friends with Kieth. We ask if he can get us an in, and we even show him the cool Ancient Writings. But he doesn't believe us. Cross Cave is dangerous, and this manuscript could be gibberish. If we want him to consider we could do such an act, we're gonna have to do it again. A nearby cave, The Sanctuary of Linga, is uncharted territory. Bowman thinks that a new, never before seen herb can be found there. If we bring a new plant, he'll hook us up. The party protests over the absurdity of discovering the unknown, but we have no choice.
The Sanctuary is across the field from Linga. Inside are several herbs, but most of them are the usual stuff you can buy at stores. Rena gets excited every time, but Claude breaks the truth. However, there are two herbs that will satisfy Mr. Jene. Both are deep and easy to reach, but the real tun is far beyond them. Throughout the area are skeletons of dragons and giants that indicate something big is here. Bowman warned us about a theoretical Door to Another World, as well. There doesn't appear to be a door here, but there is an optional boss fight. Three man eating clouds attack us, and these guys can be rough. As I said, they can eat a character, removing them from battle. They do, eventually, vomit them up, but that can take a while, and if everyone is consumed, you lose. You get a good amount of exp and enough fol to carry through the rest of disk one.
Return to Bowman, and he'll be thrilled. The clarisage is rare enough, but the dill whip is brand new. We don't care... Bowman joins us to visit Kieth, and he causes a ruckus! The intern comes to yell at us but changes his tone when he sees not Professor Bowman. The plan works, and we can see the linguist. Kieth is bored with the castle's stuff, so he takes a look at our scroll. Excitement runs through him! He makes references to stuff we can't possibly understand, but he'll begin to decode the writings immediately.
We spend the night at the Jene's, and Rena goes looking for Bowman. Our talk of the Sorcery Globe that night has gotten him riled up. He wants to travel with us! We can turn him down for his wife's sake, but I want to learn more about the pharmacist. The team goes to bed, and we (the player) see a conversation between Bowman and Neineh. She quickly agrees to let him go. After an unceremonious going away event, where Bowman insults everyone for wanting pomp and circumstance in everything, the five of us return to Lacour to meet with the King. We'll go to El...
...tomorrow!
Veteran Star Ocean players know there really is another world out there. We visit the Demon Realm in the first game. Sadly, we can't discover more, nor is anything else about this dungeon relevant. Fun fact, I only learned about this part of the Sanctuary in 2015. It blew my mind!
I also did my first customization. Rena has just under 1000 attack all of a sudden.
Also, also, it's a forklift and not a bulldozer.
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