Tuesday, February 21, 2023

The answers.

The plots come to a head tonight!

We did our duty and sussed out all four Nedian fields. We return to Nall with the news, and we tell him we don't feel stronger. He, though, recognizes that no one on Nede can match our power. And with this newfound power, we'll finally defeat the Ten Wise Men! Before we do so, Bowman asks if he can speak to Nenih because he didn't pay attention. Nall tells them that Expel is no more for the reasons we (the player) already know. The people who didn't grow up on Expel were smart enough to recognize this, as well. But there is some good news. Energy Nede can create a time-space shift to return Expel to as it was before the crash. He admits there will be time paradoxes, but those'll never be important. But we'll need the power of every city on Nede, including Fienal, which the Wise Men are occupying and keeping off the grid.

And in walks a green haired woman! This is Marianna, general of the Nedian forces. She'll be in charge of our assault in the tower. We take the teleporter to L'Aqua and learn about another heraldic beast, the herush. It's a goblin shark that we can...ride in to take us 300 feet under the sea, beneath the barrier the Wise Men set up. So far, so good.

We enter the tower of Fienal, and the leader greets us. He's joined by two others. There's some back and forth before the Ten show off their new power. They plan to take over the galaxy, but Ernest tells them the Earth Federation will outpower them. They tell us the Earth shields are no match for their new antimatter guns. The camera pans to a screen above us with the image of a spaceship Claude recognizes. It's the Calnus, still floating around Nede.

The Ten begin to power their gun to ten percent, and we cut to the ship's crew. Ronix recognizes the impending attack and tries to open communications while powering the shields. A beam of light erupts from the purple energy field and strikes the Calnus. Their shields hold up, but it greatly weakened them. The Ten power up more, and the same thing happens. This time, the beam engulfs the ship, but they manage to hang on. Not one to go down without a fight, Ronix calls for a counterattack. They charge up their proton beam and aim for where the Ten's attack came from. No signs of damage. The red haired leader of our enemy orders one more attack while Claude pleads for mercy he won't get. The light takes out the Calnus' shields with ease, destroying it as if it were paper. We see the scrap floating in space.

Claude becomes furious as the two of the Ten teleports away. The remaining guy, Marsillo, summons two robots, and the battle begins. We fight two rounds of soon-to-be random encounters, with more of our backup NDF members dying every time. The last round is against Marsillo himself. We can't harm him and die in moments. With all hope lost, Nall orders us to retreat. Marianna will stay back to buy us time as we return to Central City.

We wake up the next day, and Nall hasn't surrendered the war. There's a place in Armlock that might be a clue to victory. In the back of the town is the Sealed Door. It leads to a building that only certain people know about, and it's well defended. The teleporter takes us to a forest, and the Shingo Forest music plays. Nall asks us to wait here while he goes ahead. He tries to tell Rena something before deciding it's best not to. After a moment, where Rena feels like she's been here, the group goes to the Symbolic Weapons Lab. There are only a few offshoots and one treasure (mind ring) in here. Take in the desolation of the area. Nall is in the back by a grand supercomputer. He informs us that there is a record of everything that's ever happened here. We'll only need to see the last few minutes; the destruction of the facility.

A woman who looks like the person in Rena's Field of Love vision is in a room with a warning clarion blaring. This place will blow in five minutes. Reema asks an intern to bring her daughter, Rena. Reema gives her daughter a necklace, an early birthday present, and wishes she could have gotten her a bigger stone when she got older. But that'll never happen now. Reema has a plan that might save Rena, but the intern warns her the space-time box has never been tested on living matter. But there's no other option; Rena is dead anyway. Finally, Reema looks at the camera and gives us a long code. We return to the present, and Rena comes to terms with the fact she really is a Nedian. More importantly, her mother is dead. Rena set out on this journey to find her, but she's gone. Rena asks when this event happened, and Nall says it was 700 million years ago. The box Reema put her daughter in interacted with the facilities space-time shield to launch her 700 million years into the future. With this mind blowing revelation, Rena runs off. We can find the room where Reema died, and there'll be a strange electrical field in the back. Makes ya wonder...

She looks up at a tree and wonders how long it could've been here. Certainly not 700 million years. Claude joins her, and he acts as a listener to her feelings. Rena predates the earliest fossils on earth and the dinosaurs by 500 million years. Out of curiosity, I spent an hour reading about the hypothetical future of our universe, so I need to quickly wrap tonight up. Rena asks Claude If he thinks her mother loved her. Claude mentions his mom and how she refused to give her magic research job and her son. His dead dad is brought up before they return to the group. Nall inputs the code, ejects the facility's memory, and we return to Armlock.

There's a weapon researcher here named Mirage, who Nall asks to make the weapons that Reema was developing. She can, but we'll need LEA Metal from the barkers old Nede kidnapped. They're in a cave to the west. Kill the giant one in the back. Be careful because it can ignore hit stun. After you win, you can explore the enemy less cave. Mirage begins work, and we head to Fun City to train for three days.

Mirage gives us Rena's best weapon, a sword for Claude, and a Void Stone for everyone else. With these, we'll be able to harm the Ten Wise Men. The party spars with the holograms once more, but three of the Wise Men show up. We kill Marsillo, defeat Shingo (after he vaporizes a family), and save Mirage from Berle. We return to L'Aqua and board the herush. As we board, Nall hands Rena the Crest of Enchainment. It's a counter crest to the Wise Men's Crest of Annihilation, so, as long as we do our part, that should prevent the destruction of our universe. I'll try to finish this game...

...tomorrow!

700 million is a maybe a bit too much. It's almost comical! Also, I kinda hate this blog. This is the first time I won't spend 100 hours in Fun City. And I won't be doing the Cave of Trials, either. This sucks.

There is one thing I've never fully understood. Nall says this is his first time seeing the destruction of the Symbolical Weapons facility, but he lets on that he knows who Rena is. Is this weird foreshadowing or something else?

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