Friday, September 3, 2021

Chapter Seven: A Dance in the Sky

We start tonight with Croix having a nightmare. An ominous voice tells him to "awaken and release me," but I don't think it means to get out of bed. Croix asks who it is, and it says that it is Croix. The real Croix says that's a lie...

We're in the cockpit of the Escargot. The fairy thinks we're late, but Homard doesn't care. Prier slept well, but no one else did. Croix, especially. He tells the group of his reoccurring nightmare. Prier shows some concern, but Croix thinks it's unbecoming of her, and we have a not-lovers spat. Colette gets jealous, and Alouette picks up on it. The boy walks over the viewing deck and, eventually, notices a dark cloud over a large landmass. This is both good and bad. It means we've reached Fatima, but there's a poison cloud over it that will eat the ship if we get near it. Eclair tells us that her mother made her memorize a passage in an adventuring book before she left that offers a clue about how to avoid the doom dust. It indicates there's a cave somewhere that can take us under it. But how do we find it?
 
At this point, we can walk around the bridge. The cats tell us the story of Homard. He used to have a dumber name, but I'm not gonna bother to remember it, and he was a rich kid. The cats were always a pirate crew under the current guy at the helm. The captain cat and Homard dueled, and Homard won. But he thought it would be a waste to let such a great competitor die, so he offered the entire crew a new life under him. It's working well, I guess.

Once we speak to the captain, things start to blow up. It eventually leads to us walking to the engine room to figure out what's causing the engine to malfunction. You only need to do three battles in this chapter, but I cleared everyone. We can return to the bridge to heal up, send monsters, and the cat next to the hooded man is the shop.

First Passage is appropriately named. It contains new small bats, new big bats, and a new box mob! The box is ultra tanky, so good luck killing it, and watch out for its Battlecry move. Everything else is pretty inconsequential. I managed to get the new gremlin on my team, so farewell Box Father.
Next up was the Mess Hall. It's a dead end and filled with the same guys as earlier.
Across from that is the Food Storage. Ditto.
Second Passage is the second obligated fight. Ditto again.
The off-shot is the Armory. Now, this is where the difficulty ramps up. There are four new boxes, four useless tiny bats, and one omega box. I finished this map with a few chained Miracle attacks as the five boxes have too much defense to take out normally. I came back, wanting to get the omega box in my party, but I wasn't strong enough. These guys have some terrifying attack stats, made even more fearsome by their Battlecry move that buffs it. Get a few of those stacked, and we're done for.
The final stage is the Engine Room. When the team enters, we see a hooded man (different from the other one on the bridge) messing with the jack we didn't give to Hermes. He introduces himself as one of the three Demon Lords under Noir. He has backstory about destroying something.

Anyway, we fight the demon lord. We have to kill him, but he's behind four small bats, a box, a wind spirit, and two big bats. The small bats die with ease, and Croix suddenly forgets how to aim his gun at the spirit. Take him out as fast as you can before he hits four people with a Mega Wind spell. The box is only single target, so can be dealt with. The big bats are kinda just there. But the boss is pretty fearsome. He can hit a group with Demon Fist, but he can only do that once before he's out of MP. From there, you'll have to deal with his massive basic attacks. Hope the box doesn't buff him. I surrounded him, lowed his defense with a new rod I gave to Colette, and, thankfully, Croix remember how to aim. The new box had enough defense that he probably could have soloed the boss, but only four of my characters survived the fight. We're halfway through the game, so I guess the gloves are coming off now.

As the demon lord dies, he wonders if we're really human. How could mere mortals kill him? Like the last demon we killed, he tries to blow up. Unlike the last demon we killed, he succeeds. The engine room is in flames, and Prier asks for water. Croix knows just want to do and tries peeing on it... Prier punches him, and blah blah blah, we crash.

I got the good ending, a bunch of gold, a new armor, and a disdain for the game. What was the point of that joke! It wasn't funny, and it didn't fit any narrative! Why?! I think I hate this game now...

No comments:

Post a Comment