Go Aggies!
Cave of Ruins is stage one tonight. There are four pumpkins and a mermaid from the Lapras battle here. I got the naked lady to join my team. She doesn't seem strong, but I'm sure her ability to put people to sleep is better than the hippo.
Stage Two is Breath of Death. I hope you know how fights in this game work by now.
Stage Three, Unknown Fear, is life altering if you want it to be. The team walks into a cave with a well made stone path. Homard stops the group to say something feels strange. He brings up the idea of the monster that Eclair's book mentioned (that I skipped). While this is happening, a tentacle raises from the lake behind Colette. It taps his shoulder, and he turns around. Nothing. He returns to looking at the group just...hanging around...until it happens again. Colette is a smart boy, so he, I guess, makes a plan if it happens again. It does, his plan worked, and he alerts the rest. More tentacles appear, and the battle begins.
The Giant Thing is at level 100. You can get a special ending if you defeat it here, but I couldn't. He's surrounded by four mermaids, but a team of level twenties would not have won anyway. Instead, make your way to the side exit.
I don't remember the name of this room, but there's an inspection point on it. It's guarded by a stronger gargoyle and a few fish. Stepping on the blinking red square will cause a voice from nowhere to talk to us. It'll speak of the Thing and offer to weaken it for us. However, it warns us it'll make our reward terrible. I just want to make progress ...
If we return to the Unknown Fear, the Giant Thing will only be at level twenty five. I exited through the first square to head to the world map. I'm not interested in three straight fights and wanted to get my HP back up. I went back in, made sure new mobs wouldn't spawn behind me, and killed the boss. At this level, it couldn't harm my box. Before, though, it could one shot even him.
Life and Death contains a horde of pumpkins in a v shape.
The final fight is Foreign Land. It's got all the mobs we've fought, including the gargoyle. This might be a good grind spot if he respawns.
We exit out of the cave and look out onto a vast plane with a snow (crystal?) covered valley in the middle. Homard talks himself up and brags to Eclair about his intuition. This makes our Princess sad because she thinks books failed her. Homard reminds her that it was her books that warned us about the Thing. All he was doing was trying to teach Eclair about the effectiveness of experience. Eclair is happier and looks forward to hand on learning. Prier talks to everyone else and thinks they're a cute couple, and Colette thinks to himself how dumb his sister is. How can she see other's emotions but not her own?
The camera pans out to show more of the world, birds overhead, and the rewards screen. I got the Good Ending!
Why is Colette so aware of everyone's emotions? And what's the age gap between Homard and Eclair. She's fourteen, but what our air pirate?
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