Thursday, February 12, 2026

Wisdom

We’re playing with a music box in the windmill today. It’s cute. 

After finagling our way in, we’re brought to a quaint little European town filled with kids. And only kids. After finding books to open the jail cell, giving us access to the south side of town, we take a break from figuring out figurines and lost churches to play hide and seek with the kids. I only needed help finding one of them! After we’ve all gathered, the kids realize it’s getting late and head home. We follow, if only to protect them from the mobs on the world map. 

There are no mobs on the world map. Okay!

We’ve come to our return point today, Kidsdam, which is sort of an orphanage. The kids talk about someone named Cecile, who takes care of them, and allude to Felys being taller than her. But Cecile suffers from a strange sickness that keeps her bedridden. It’s only shown up recently. There are even more kids here, and we gather that there are some weird rules about the days of the week. When they can leave, where they can go, etc. There’s also a currency around candy from Candy Mountain we’ll have to respect. We meet everyone, but it’s late. We have to share a bed with one of the kids, so I hope Felys is at least a teenager. 

In the morning, Cecile is up, so we can talk to her. She looks normal. Today, the kids are gonna look for candies on the mountain. There is a side diversion around three of them who went exploring too far. You’ll need to find them, as it went wrong. Check the three bulletin board sections to get a password. Monsters are now roaming the world map and attacking them. Find the three in the far eastern forest, then start climbing the mountain. It’s also more dangerous than the kids expected. 

This dungeon sucked. There are several puzzles we need to find, but the giver of these puzzles blends in. They’re holes in the wall, barely visible. At the end are two of the kids. They’re fine but scared. After you fill a bottle with candies, escort them home. 

The next day is easy. There’s a girl selling a heart for five candies. Buy it, return to the church, and investigate a shelf in the ship room. Whoever turns things into figurines can do it to physical concepts, too. Returning to Kidsdom restores the playground everyone loved. You can do some stuff in the library with candies, like unlock this chapter’s shops. But that’s most of the day. You have a longer conversation with Cecile, which starts to open our eyes to the possibility that she might not be who we think she is. What was that in the fireplace?

The next day has some of the kids running away. Apparently, Cecile doesn’t like us and doesn’t want the kids to talk to us. But they’re fond of Felys, and four run away. Before giving chase, go on a scavenger hunt. We’re about to enter the Lost Woods and need directions. We also need a password, which can be found in a fireplace. 
Do your stuff in the Cedar Woods, and you’ll reach Soda Springs. It’s another cave with many winding paths. Lotta dead ends, but there’s a boss here. Also, your crystal broke… Hydra ate the kids, so we have to get them out. The kids are covered in white stuff, but they’re alive. They return to the villa we spawned in at, Blind Alley, with the intent of living there now. Curious about what’s happening at Kidsdom, we return there. 

It’s not looking good. Monsters roam the halls, the kids are hiding in three places, and Cecile was abducted, deeper into the bowls. We now have to walk through a haunted mansion filled with lame puzzles. A weird “right seat” thing, a stupid “put utensils into a jar, and then a door maze. The room filled with peaceful mimics was interesting. And finally, the truth is revealed. Cecile is being forced to empower a demon named Chimera. He wants to be stronger than his master, but we kill him. I forgot to change out my team to a mage, and had zero problems with this guy. 

With Chimera dead, Cecile is free. The rest of the kids went looking for her and joined us now for a big, happy ending. Chimera believed Cecile was a mage, but she was only using an Ark. We have to find it in a room next to her bedroom, but the Ark of Wisdom is ours. She also told us Chimera would mention someone named Darkness… But I’ll figure that out…

…tomorrow! 

I got a headache and couldn’t look around for more secrets. Good night. 

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