If you go into the void where Tycoon once was, you're taken to a beach in the N-Zone. Fortunately, you can leave, so these are optional end game quests!
I ended last night at Val, which is just north of Jachol and its cave. If we go to the back of the cave now, we'll end up in a new area. We're on the otherside of the locked door from my ABP grind spot under the castle. In the back of this room is a summon. It tells us it'll join us if we defeat it in a minute. I'm cocky, so I give it a go. Odin is weak to petrify. I tried to kill him through normal means, but he hit back.
I kinda just wandered around for a while because I didn't know where to go. I remembered about the secret village hidden in the forest west of Crescent. There's good armor there, but there's even better magic. While there, I stopped by Crescent. The nearby tower sealed up the landing dock with Cid under it. I tried to save him, but we couldn't get in. Fortunately, I stumbled on the way in.
In the middle of Big Bridge is the Island Shrine. It's a much better dungeon than the last tablet tower. The gargoyles are easier to kill now, and there are two save points. We're gonna need them. The encounter rate is pretty high, so we'll run out of MP a lot. Other than the druids, though, nothing is too scary. Pretty tanky, though. The boss can be annoying, though. There are four of him, but only one is the real one. Don't use attacks that hit everyone, or you'll get three counters. For some reason, attacking them one by one won't trigger the counter. So go slow. It's kinda lame and tedious but not exceptionally tough. When you grab the tablet, the path inside Fork Tower, where the strongest magics are found, will open up. But I suspect that's a long haul area. Lastly, I tried to battle Bahamut. It didn't go well. Let's save the Ids...
... tomorrow!
Where's my submarine?
No comments:
Post a Comment