I played an extra day of 8-Bit Boy, and then I booted an old RPGMaker game I got for free six years ago. Skyborn was so good that I wrote a Steam Review for it, which you can find here. It's an incredibly fun game, and I won't go into my standard review since I already did that there. So let's do this like my early one-offs.
You start the game in a workshop. You're a mechanic named Claret, and she's working on a tank looking thing. Her brother and boss, Jake, enters and asks how the repairs are going. This airship belongs to "a very important client," and he wants to knows what's up. She then goes off on the owner because the thing is so busted up. Whoever owns this is a terrible pilot. Wanting to end this, Jake asks his sister to finish by tomorrow and leaves. Claret can't find her rivet gun, so she heads off to get it. While finding it, we see two winged creatures in the office. These are skyborn, a race of winged humanoids that declared war on humans long ago. Ever since they've treated the defeated as cattle and burdens. They're here hunting half breeds, offspring of humans and skyborn. They believe that another employee of the 'Spencer Dry Dock and Repair,' Corwin, is one such creature. Claret argues with her brash overlords and chases them away with her rivet gun.
Corwin and her settle down, and they try to return to business as usual. Claret needs a part from another shop in town, so here's our first taste of exploration. Head into town, and you'll get a glimpse of what's to come. The place we're looking for isn't very far, and we have the money to buy the part. Do so and return to the ship. Claret will install the part and complete her job. As she leaves the airship, Jake is seen talking to a man in a fancy red suit. This is Sullivan, the owner of the airship and the richest human in town. Claret begins to insult her client, and Jake ushers him out. Later on, the two siblings have a conversation. Jake drops the bomb that he's sold the shop to Sullivan. Jake was looking to get out, and this is his way to do so. To keep Claret happy and employed, Jake's also sold his sister to him to be his wife. As you should expect, Claret becomes enraged at this. Not only is Sully a bad pilot, but she's had no say in her marriage. The two argue until Claret storms off. She heads to bed, and we wake up later that night.
She has a plan. If she can abscond with the airship, she'll be rich and have the means to travel. Claret "sneaks" into the airship, but she's not alone. Unbeknownst to her, Sullivan is doing some itinerary in the storeroom. When his fiance turns on the ship, things shake. He comes onto the cockpit and asks what's going on. She yells at him, and he admits she has a good point. He agrees to annul the marriage and sell her the airship. All it costs her is the money he paid for her dowry. It's nice to see a man who will marry a woman, sight unseen, ends up being pretty reasonable. All she has to do is head to Uptown and do the paperwork. And there they head.
Uptown is where all the rich humans live. The skyborn are even higher in the multi layered town, but that's for later. We walk around town until we're stopped by an odd scene. A known bandit named Red Specter hits the square. This is a famous thief whose public opinion is dependent on how you feel about the skyborn occupation. Sullivan seems pretty into him... RS deftly evades the skyborn pursuers, and we continue on. We finish the paperwork at the DMV, and they return to the airship. But while there, Sullivan called the skyborn guards and claimed the Claret was a thief and kidnapped him. Technically, he was correct because she stole his airship with him on it, but it's still underhanded.
Claret is in jail alone. But not for long... Soon after arriving, we see Jake getting thrown into a cell as well. The skyborn raided the Dry Dock to steal Corwin, and both got arrested. Jake is taken elsewhere, and another high ranking skyborn talks to Claret. Dhacian tells her that he's willing to let both of them go if she plays along with his scheme. They have intelligence that a prison raid is going to happen. If she plays along and tells him who's in charge, both can go free. Claret agrees, and she's moved to the more "vulnerable" area of the prison. We're now surrounded by several half breeds, one of whom is Corwin. But they aren't here long... Soon, an explosion rocks the prison, and a hole is blown open. From the dust is the Red Specter, beckoning everyone to follow him. Everyone does, and he leads us through the prison and through the town. Before we get to town, though, we come to a secret hideout beneath the prison. It is here that we learn more about this Red Specter and its organization. He's an anti-skyborn rebel dedicated to protecting half breeds and screwing with the skyborn. The people in charge are humans, and the bossman, the Red Specter, reveals himself to be Sullivan Chesterford IV. Yes, it's the same guy who got us arrested. The one we saw earlier is his sister, Jillian. Sully tells us that he was preparing for this raid when Claret stole the airship. Had they returned to the airship, it would have messed up the whole operation. He had to call the skyborn as a distraction. Jake is also involved in some way. Sullivan asks if Claret wants in, and she agrees with the potential to turn on him later. Corwin also joins and lets us know his backstory. He has the magic powers of healing, a feat rare even among the skyborn. Sadly, this doesn't play into anything later in the story. We now head into the prison system to free everyone. And this is the first dungeon of the game.
It's pretty straightforward but introduces us to the combat system. Sullivan is a tank, and Corwin is a healer. Claret is something harder to nab down, but she's definitely the teams' DPS. She learns a few magic type spells and debuffs, but she can also dual wield guns. Later on, she can use one gun to hit the whole party. It's an FFX style turned based game, and I found it lovely. There's a lot of ways to mix your characters eventually, several classes for everyone, and a bunch of strategies to attack your enemies. Claret and Corwin use MP, and Sully uses an Energy gauge that grows as he attacks/takes damage. But, for now, we make our way through the prison, the town, and into the city slums.
We find the official hideout of the freedom fighters. There we learn why Sullivan is fighting this fight. Jillian is his half breed sister that he's fighting for, along with the rest of the beleaguered race. More importantly, we meet a man who knew our parents. Jake told us that our parents ran off one day, but an old man named Wax tells us that he used to work with them back when they were also in the group. Yes, our parents were a part of the first round of resistance groups, and they built a weapon to rival the magical strength of the oppressors. Wax has the blueprints but has nothing else. Claret can understand them and tells everyone about a memory. Her parents had a workshop long ago in the desert. Could it still house this weapon? She doesn't know if she's joining or turning on these people, but she wants to see the workshop, so they head out. To get to the desert, we need to get through several other dungeons. First up is the mines.
It's a long, winding cave, but we eventually reach the end. Along the way, we see that we've been stalked by a shadow person. This shadow steals our money at one point, so we chase after it. We catch up and see a deformed girl. An eyepatch seems sown into her face, and Corwin mentioned her black, lumpy arm. This is Chaska, and she doesn't know anything about her. She lives in the mines because her arm has made her an outcast from humans. She's oddly upbeat about the whole thing and is willing to join us just because Claret doesn't see anything wrong with her. She just wants to hang out somewhere, so we now have a thief like character. In combat, Chaska actions like a debuffer who can do some massive damage late game. Right now, she can cause poison but learns how to stun pretty soon.
On the otherside of Chaska is a forest. It's a thing, and I don't think anything of note was here. It is simply to let you level up before the coming event and get you to the desert.
Past the forest is the small town of New Ark. It's home to various free humans and half breeds who have escaped skyborn rule. Upgrade gear and whatnot and speak to the man blocking a path north. As thanks for helpings them get free, he offers us a potion. This is the first class change in the game. Each character can pick from two different roles, each with its strengths and weaknesses. Who's going to focus on debuffs or DOS? Tanking or attack power? The choice is yours, and it's another thing that Slyborn does great!
Beyond the guy is the Lava Cave. Nothing's really here, but I think there was a salamander boss, anyway.
We've now come to the desert. To get across, follow the shifting sands to reach the workshop. It has a staunch defender, though. Inside is the workshop, just as Claret remembers. There's also a mechanical suit, akin to the one in "Aliens" inside. It's supposed to have an anti-magic field to prevent skyborn magic attacks. Claret repairs it, but we're still missing the fuel source: Ether Fuel. So we all return to town.
We get back to New Ark to see it's been attacked. The skyborn have laid siege to it all, and we confront Dhacian and his underling, Shynn. Dhacian thanks us for doing our part in his trap, even though Claret never fully committed, and he releases Jake. However, he sicks Shynn on us and flies away to do away with the rest of the resistance. We fight Shynn, and she dies easily. She doesn't die, but we never see her again.
Back at the Dry Dock, we see Jake has been sent free. Claret grills him on why he never told her what their parents really did. Jake says that she was too young to have understood. Claret and Sully talk about her deal with Dhacian. It's a moot point because she's decided to go all in with the resistance. Fortunately, Jake has a lead on Ether Fuel. Their parents were planning to head to the forest in the south. Maybe this is where the fuel is? The team plots a way to get to the teleporters to reach the island, and they do so successfully.
The Southern Jungle had a name, but I've forgotten it. Something "walden." But don't head there right away. Now is the time for several side quests in Uptown. You can get a few goodies around town if you help people, and I did so gladly. I think you get your first piece of Obsidian, or at least Platina, for the crafting stuff I haven't touched on. Regardless, head back and navigate through the confusing maze of switches that is in a wildland. In time, we'll meet a skyborn without battle armor. She wonders why we're here, and Sullivan wants to do away with her. There's a lot of hostility between the races, both ways. The skyborn also insults Chaska's arm. This is Alda, and she's left behind her warrior past to learn the secrets of her heritage. It seems that all skyborne never speak of a time before the human war. She wants to know why. That night, she reveals to Claret that she was forced to slay her friend and lover, Ryler, during training. Shortly before this, her teacher chastising her for researching her ancient race. Combine these two events, and her mind started to run. And she's been searching for clues ever since. In the morning, she offers to navigate us to a ruin in the distance.
The ruins are a long dungeon with several gimmicks. But I'm gonna skip most of it. At the end is a dragon guarding an ancient golem. When Chaska approaches it, it starts to move. It calls out to the earthfey, and we learn what Chaska really is. Long ago, fey creatures ruled the land. One day, though, the ever changing humans appeared. While the fey were a stagnant group, it eas humans who kept advancing. They eventually grew powerful and started to rule over the fey. In response, the fey created the skyborn by combining magic and humans. In time, though, the skyborn grew too strong and eliminated the fey. Even the fey God, Que'lon, couldn't quell them. Despite Chaska learning she's the last of her kind, she's just thrilled to know she "has a kind." Alda is shocked that about the truth of her race and joins with the rest of the group. They all begin to warm up to each other from here on out. Claret salvages the golem and finds the Ether Fuel inside him.
We now have our fifth party member, and she's a bit of an all rounder. She has very high HP, attack, and magic. It's a mix of her being several levels higher than us and partly because she can do everything. Her second weapon can be used as a weapon or a shield. She also has access to several magical attacks and some fun debuffS.
We return to the city, but an old foe greets us. It's Dhacian, but Alda knows him from elsewhere. This is her Ryler, the man she was ordered to kill and did so with no second guessing. That betrayal began to turn the cogs in his mind and turned him into the ruthless warrior he is now. He fights us, and Alda joins him. She can't raise her blade to the man she loves. It's a quick fight, and he flees after a time. I don't know if anything changes if you attack Adla, but I never did. She apologizes, Sully is upset, but Claret calms everyone down because we still have a shared enemy.
But from here, we return home. Claret can now fully build the armor. But how do they reach the palace? If we recall, Sullivan is the son of the richest human in town. His family trading company has ties to and the ability to reach the upper levels. So let's raid his house! Also, Wax gives us our second class change.
After a small dungeon, we reach the Trade Pass. Sullivan's dad confronts him, and the two learn that each is actually in favor of human independence. We then use the pass to reach the Empress' Palace. After a convoluted plan, we get our airship to the port there. And we have reached the point of no return!
From here, take the airship back to Uptown. We can do the arena for some primo gear and better experience. We can also reach the Venom Depths, home to a few super bosses if you have all thirteen Spade Cards. The weapons, armor, and exp are worth it. It makes the final dungeon a joke, though. Good luck on the last encounter, by the way. It's a real doozy. For doing this, you gain some of the best weapons, armor, and access to every skill. It unlocks every class you didn't choose for full control during battle.
But let's destroy the aristocracy! With another convoluted plot, we break into another prison with Claret and her super armor. It allows her to take on an entire army of skyborn with ease and lets us casually walk up to the Empress. But where's Sully? We see Dhacian, the Empress, and several other ranking individuals holding a portal open. They sacrifice a half breed into it before turning their sights on us. While distracted, the Red Specter sneaks behind the Empress and kills her in one shot. Dhacian then turns to stabilize the portal, but Sully doesn't let him. This causes all of us to be sucked into the portal.
Inside are some of the strongest monsters in the game, but we can also see a few half breeds going mad. Make your way through this maze, and we'll meet up with Dhacian again. We'll fight, and he'll die. He'll say something to Alda before fading into the void. In his place is a large, winged serpent. This is Que'lon, the fey God. After you beat him, he reveals that he has been keeping the portal functioning. Without him, all magic would fade from this world. Without wanting to, he's been sucking the life force from all who are sacrificed to the portal. But it's time to die, which is why he attacked us. As thanks, Que'lon grants Chaska his power, and she uses it to open the portal to let us escape.
On the otherside, though, we get a bad (but only) ending. Chaska needs to stay in the feyrealm to make sure magic doesn't fade away. Claret wonders if magic disappearing isn't a good thing, but Chaska worries for magical beings like the skyborn. She asks Alda to tell her people about what happened here. She asks a similar thing to the humans. She implies feelings for Corwin and returns through the portal. But she thinks she'll be able to visit once in a while...
Ending scenes play out with Alda becoming the new skyborn Empress, and tensions ease between all races.
Corwin is practicing his sword fighting with Sully's sword, a gift he left him Jullie, Sullivan's sister, offers to join him.
Claret is repairing something in her airship, or what she's now calling a mobile repair base. Things go haywire as Sullivan says it's not his fault he hit a mountain. Did they get married after all?
Credits roll, and we see it was made by a combination of five people.
One guy made all the music, and I have to say, it's really good. The music is exactly what I'm into.
I don't know anything about generic RPGMaker artwork. but the credits make me think most of what we see is original stuff. And, again, it's very well done. It's professional looking and was pleasing to gaze upon.
The combat was fun and rewarding. Anytime you get to put a handful of debuffs on bosses is always a plus. It's fast paced but lets you think. It can be challenging, and the devs even made a few super bosses to keep things worth advancing. You're gonna need to think up some new techniques in late boss battles, and hammering the attack button won't save you. Skills are a must! But you can still build characters at will. Claret has two types of guns and an assortment of magic attacks. It's a lot of fun and might have some replayability.
I wish there more sidequests, though. I only found, maybe, four of them, and it makes me wonder if it was even worth programming them to start with if you're going to have so few.
I haven't played many RPGMaker games, but here's an early outlier for best of its sub genre. I did all but one fight, used most of the skills, and had a lot of fun! Good job, Dancing Dragon. One day I'll get to your follow-up game/s!