A short chapter that took me two days to get through...
Loud stomping sounds are heard as Colette wakes up in the middle of the night. He's curious about what's going on, so he walks over to his window. Before we can get there, a giant eyeball stares into his room. The next day, Colette is telling everyone in Salade's office about what he saw. As you'd expect, no one believes him. He'd expect this from Prier, but he's a bit heartbroken that Alouette doesn't. Suddenly, Salade's medieval phone begins to ring. There's a monster attacking the Mayonnaise Harbor...
All seems quiet when we first get there. But it's too quiet. As if on cue, we hear the same loud footsteps we heard last night. The party looks over and sees a massive blue whale stamping around the city. Alouette suggests we lure Monster to Mt. Tarte.
It's not stage one, but battle one has us walking our characters over to a designated spot where the battle ends and the plot continues. Along the way, we'll have to kill bats and meet two new monster types. There's a single square whale and two mermaids. Good luck getting to them/purifying them. There are also three treasure chests in the water that only bats can reach. There are two more chests along the wall that are easier to get but are filled with trash. Sadly, it's all missable since we don't return to this map. All the while, we're being chased by Monster. It looks like Lapras but significantly larger. Despite its size, it doesn't hit that hard. It can still kill a character in one hit, but some tougher ones might be able to take in on the chin. Regardless, it's at level forty, so we probably can't defeat it in eight turns. I did what the pious one wanted and lured it to Mt. Tarte.
When we reach the area, the graphical fidelity of the game took a big turn. The party sees Monster still walking towards them, but then they hear a strange whirring sound from above. The camera cuts to a pirate crew and their well detailed airship. This is Captain Homard, his fairy girlfriend, Papillion, and his cat pirate crew. La Pucelle is shocked at how 3D modeled it is, and I can understand. Everything else is a flat 2D plane, but now that there's an airship, who knows what's next? The pirates are more than just pirates though, they're monster hunters. And they set their sights on our Lapras. They begin to shoot their cannons at it, and Prier hears a strange sound. She hears a young boy crying in pain. Monster begins to cry tears as well. After a while, Monster retreats into the forest, but the pirates give chase. We decide we're going to save the Monster.
Battle two is at the foot of Mt. Tarte. We have to defeat Homard before he and his crew defeat Monster. Colette gets a one-on-one conversation if he attacks the cats as a call back to when he saw one last episode, but it's just a thing. It's pretty easy since the cats aren't very strong. Monster is only at level twelve now, but he still has a lot of HP. Afterwards, La Pucelle and Escargot get into an argument. Homard wants to know why they were attacked, which makes sense. After Prier asks why he attacked Monster, Homard gets chivalrous. He confused her for a boy in the heat of battle but now sees Prier is a girl. He becomes more cordial and introduces himself and the crew in a slightly flamboyant fashion. Prier does the same in a more sensible manner. Homard goes to hug her "as a token of our new friendship," but gets uppercuted for the trouble. As this is happening, Alouette points out Monster just in time for it to turn into a ball of energy. It leaves the forest and heads to Pot af Fou City.
We chase it to the church infirmary and discover a little boy, Rocini, has taken a turn for the worst. Rocini's mother has been an NPC since episode one, but this is the first time her dialogue has changed. Sadly, it comes with bad news. While we're speaking to Rocini's mom, Colette looks at a picture on the wall that looks exactly like the whale beast we lured from the Harbor. Rocini's mom tells us her son likes to draw monsters and pretend to be them. It helps him to feel strong. Colette thinks that Rocini has the ability to think up something and then put his mind into it. The Escargot crew just bombed a sick boy. Priers asks for details on Rocini's illness, and she's told it's called Jujube Disease, and the only cure is Kinoku Jiro. Jiro can only be found on Mt. Chapingon. Our party decides to get some, but how do we climb such a large mountain?
Outside, we see Homard and crew, and they admit to eavesdropping. They feel guilty about what they've done, so they offer to take us to Chapingon on their airship. We accept, and it's off to the ship. A quick, exciting scene plays out, and we fly off to the giant mushroom shaped mountain covered in ice. When we land, Homard defends the ship to make sure we have an escape route. And we meet the locals. There's a small Eringa Villiage up here, and the residents warn us of dragonshrooms in the upcoming area. They suggest we run away from them, but I'm not gonna. They tell us someone from the Divine Mother came here, and they think he's causing all the ruckus. If we figure out what's going on, they'll give us some Kinori Jiro.
Stage One has us fighting a slightly different type of mushroom than we fought earlier. They're a lot stronger and pose a bit of a risk. What's more worrisome is the spirit in the center of the map. Mega Fire isn't fun. They're a bit fragile, though, so take them down before they hit three people with a big fire attack. I managed to win, but in the far corner is the dreaded dragonshoom. It's a dragon with mushrooms growing out of its back. This guy is higher leveled than us and has high defense. I managed to get killed by him two nights ago, which is why I skipped an update. I put in some overtime today, gained about two levels, and made sure to gang up on him as best I could. You can't get him to join the team, so just attack.
Stage Two has two spirits and two dragonshrooms. Use a similar tactic and make sure your bear is prepared to use a lot of Bear Rush. I also used a few sleep attacks from my hippo and gremlin to buy me time. Despite this one being harder, I finished it much better off. The NPC's said we should have just ran to the exit square, but I don't think that would have gone over well in the long term.
Stage Three has us meeting the Divine Mother baddie. He turns into another Gargoyle and is accompanied by two wind spirits and three mushrooms. I took out half of his front line on round one and finished it on round two. By round three, I had the boss dead. By now, these guys aren't anything to fear, even if they have slightly higher stats than the one before.
We return to the village and tell the mushroom elder the good news. As promised, he gives us the Kiro, and we return to church. Rocini is slightly better, but he's still a kid who doesn't want to take his medicine. After some tough but loving words from Prier about how it's wimpy to be afraid of what's good for you, the boy downs his gross smelling drink. Homard says his farewell to the party but offers Prier a spot on the crew. He thinks his life is the perfect thing for a man like Prier. "Um...I'm a girl." It doesn't phase him, and he leaves to venture forth and sky pirate away. Croix pulls a mug filled with a "tasty beverage" from his pants and offers it to Prier. She drinks it and remarks on the terrible taste. Croix says it's Kioku Jiro, and everyone laughs.
The drawing of the Monster appears on screen, and Colette says, "maybe the monster will appear in your town next." What a weird way to finish a chapter... I got the good ending, a bunch of money, and a long scissors. There's also a special ending you could have gotten had you defeated Monster in the Harbor. I don't know what it details, but the rewards are rad. You could also have bought the Jiro from Elizabeth for 50000 gold if you didn't want to do the hard work. I don't know if that changes anything. The bad ending is letting Homard kill the kid.
No comments:
Post a Comment