Monday, January 8, 2024

Tree tank

Last night, I explored Rupert Jungle. I got incredibly lost, and I really need to raise my defense. The monsters are strong and enjoy poison, but the poison poofs away after battle. The jungle is very large and winding, and paths take you to several dead ends, ruins, and towns. To venture into the ruins, a guard informs us we'll need a pass from Aba, the leader of Aba. There are two such ruins here. If you keep running past Aba, you run into Slave Village. It's aptly named and probably why Aba is a rich city. But there's nothing we can do here now.

Aba is a massive location, and the grand palace is in the back. We have to climb several flights of stairs to meet with Aba of Aba to gain the pass, but the frog man says it costs 100.000 fol! We don't have that, but there is another way. There's a monster in one of the ruins, Garp. Should we defeat it, we'll get the pass for the other ruins. I ran there and decided to try my hand at item creation.

The skill system is kinda confusing without a guide or flowchart, but I managed to learn a few things. Sadly, I was only able to have Precis build a way for Bobo to dash, thus making Dias obsolete.

Yes, that jungle took two hours, so consider this a two part blog update.

---

Garp Ruins is another winding dungeon. I almost typed tower, but I think it's only three or four floors, two of which are basements. Either way, it's a mid game Zelda dungeon. As we enter, Ashton warns us that Gyruru and Ururun sense something. But that's for later, maybe? Either way, the shoulder mounted dragons can burn the excessive peat throughout the dungeon. They get mad and refuse, but they're just being fussy and will scorch anything and everything in our way. This is Ashton's field skill, and it can also be used to get the jump on mobs. It'll be of great use here because most of the creatures are passive. The poison snakes are old news, but the rhinos are new. They spin in place until they spot you, and then they charge! Or you can try to burn them from afar. I wandered around for an hour or so before I learned something fun.

After switching out Celene for Noel, as healing magic seems more important than offense, I had him jump across several floors that would collapse under us as we walked. After his parkour stunts, I found out we can climb on the thick, nonflammable trees that exist down here. They lead you to either great accessories or progress.

We'll eventually reach some flooded areas, which means one trap room beneath there is the final puzzle. It's a trap room where we need to find a switch on the back wall. After finding another person in the depths seeking the Land Dragon, we'll meet our target. I don't remember exactly what I did, as the combat in this game is weird button mashing, but Ashton's Hurricane Slash did a lot of damage. Land Dragon is a large target, so the traveling tornado hangs around for a while over him. The boss drops a scale, which we'll use as proof of our conquest. Before warping out, bomb the wall behind LD. There's more fun stuff there.

We'll return to Aba and talk to Aba. He seems unsure, but the scale is proof. Surprisingly, he follows through with his word and gives us access to the Ralf and Crane Ruins.

We'll leave town, but there's a situation in our path. A young girl waiting for her boyfriend is being accosted by one of the town guards. Ashton gets between the two, which annoys the guard more. Because the guards have absolute authority, and we're pacifists who killed god two years ago, he takes us to jail... We'll figure out how to Markarth our way out...

...tomorrow!

I actually wanted to grind tonight, but then I was in jail. They took our teleporter but left our weapons, so they're almost smart...

No comments:

Post a Comment