Ex Trokia wasn't the final dungeon. There's some stuff you can find if you head down to the first floor and can figure out the puzzle, but I'm through with this game. I headed up. We'll have to deal with space elevators that only make it part of the way up. The first one has an excuse, though. We're attacked by one of Rival's underling birds, Nu. I'm cheating and have no strategy, but this guy has two forms.
We'll take more Xenogears Babel cars across similar areas, some of which will require you to kill all enemies in a room, until we finally reach a strange sight. We're at a city? Cosmo is filled with robots who kinda make me sad. They're waiting for their masters to return, but it's been so long. They clean in preparation for their return. There are some humans running the shops and inn, but we never learn what happened to the others. Actually, before Cosmo was Rival's underling dog, Diablos.
In the back is Grand Knott Station. After a stupid conveyor puzzle that randomly changes the course, we have to explore Grand Knott again. It's filled with the same annoying enemies as before. I think the puzzle might be the same, too, but I spent an hour trying to get all the elevators to floor four. I don't understand... We'll fight through more of the same until we reach a teleporter. Rival knows we're here and brings us to her, knowing she can't run any longer.
There's some scaffolding we'll need to hover across while avoiding the wind dragons and red...teleporting demons, who are the worst mobs in the game. These garbage guys single handedly made me want to quit the game. They're the perfect embodiment of why I hate Blue Sphere. They attack too fast, run away the whole time, and have a long range beam blast to push you back when you get close. That causes paralysis or knocks us out. I hate it.
But we eventually reach the room of our rival, Rival. Blah, blah, blah; the final battle.
Rival sucks. She transforms into three other creatures at will, and she resets her HP when doing so. And all of these creatures are annoying. There's the fast hugger, tanky...mech, and Lenneth Valkyrie from Valkyrie Profile, complete with her signature attack, Nibelung Valesti. So you gotta kill them in one go. I had to use bubble lotion and a crit bottle to speed this up. I think I screwed up Ashton's skills because he's 100 levels under Rena...
Rival is glad? Her plan worked. This entire thing was a ploy to lure strong people to Ediface for one purpose. Rival is a being created by a computer, Mother Ediface, to make sure humanity wouldn't destroy itself. Mother Ediface was created off world. But Rival would prevent the civilization from reaching a certain point. One day, she realized that destroying mankind sorta destroyed mankind. It's so obvious when you say it out loud! So she hoped powerful entities could liberate this planet. And now we have. Rival dies, and we walk towards the final confrontation.
Mother Ediface can't fight back. I had Rena hit her for the fun of it. And with that, we saved the world!
The ending scenes play out as our characters delve into the philosophies of these actions.
Claude is looking over Scout as Rena runs up to him. Claude is struggling with the UP3 and believes they wrongly interacted with the planet. Rena reminds him that Rival brought them here to liberate Ediface and nothing else. This appeases him.
Noel wants to thank the Aquans, but they, like everyone else, don't like him. Noel returns to the ship as he hears them say the words he hoped for.
Opera and Ernest are overlooking regular Knott, thinking about Rival's sentience. They wish they could have met her sooner.
Bowman is in the jungle outside Aba, lamenting how Mother Ediface created another Energy Nede, another planet that can't evolve. He worries about being scolded by Nene and Eris, the daughter Nene was pregnant with two years ago.
Dias and Chisato, who are apparently lovers, are elsewhere in the jungle. Chisato thinks Dias believes Rival's actions were stupid because she died.
Leon is trying to repair the spaceship, but Celine is bothering him.
Precis is annoyed all her friends are late as Ashton informs her the repairs are complete. She's still stuck on the tardiness, while Ashton is glad everyone's back together for the first time in two years. Everyone returns to the ship, and they return to space.
The screen is black while text boxes of our characters are displayed. The game can't handle four sprites, so twelve would probably crash it. But they all think about going home before someone suggests a quick, relaxing party. The girls want to visit hot springs, while Leon just wants peace. There are some party poppers, but they all decide to do something fun.
Précis' spaceship is floating over Ediface as we finally see the words I've been waiting for:
"Fin"
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I don't want to write a separate review. I want this to be done.
Plot: 5/10. None of the playable cast felt vital. Rival got max points, but the overall story of Blue Sphere was pretty bland. It's a gameplay game. Unfortunately...
Gameplay: 5/10. Exploring is fun, and item creation isn't terrible, but combat is awful in every way. Enemies are so much faster than us, run away all the time, and push us back with an attack we can't defend against. Killer Moves and offensive magic don't seem worth it, as damage is inconsistent. And that assumes you can even learn new moves! Why the hell is there a stamina system? Having your characters run out of breath and just stand there sucks in a game that already sucks. Every character being different is cool, but they're equally useless in this important mechanic.
Sound: 8/10. I'm shocked, too. But I was able to look past the 4 bit MIDI bloops and found some fun things in here.
Art: 6/10. Portraits are pretty, and there's a lot to see, but a Gameboy Color can only do so much.
Charm: 4/10. NPCs are short lived, but the game is too long. Thirty hours with this combat was awful. Too bad, too, as there were some fun ideas here.
Negatives: -4. Combat deserves to be here again, as does the confusing skill system. Why did they make it so you can soft lock stats?
Put all that together, and Star Ocean: Blue Sphere is a deserved 25/50. I'd like to see a remake of the game, as it could fix a lot of my issues. I know there's a mobile port, but that's old and only in Japan, so who cares? There's something here if Square could refine it... a lot. As is, though, this was awful. It might be one of my least favorite games ever.