Ohhhh, secret character?
So I had Arc play much more defensive than before and relied on counters and dodges, which has been Ukukru's strat. I walked back a few steps and buffed my attack and defense before jumping over Iga and stabbing him in the back. I did have to use Max Heal a few times, but I got through it.
Iga, with some prompting from Gogan, took us to his boss. We wanted to assure the Archmonk that we weren't after his scrolls, but he didn't care. Kukuru has a strong sense of smell and easily noticed who the Archmonk really was. She pulled out her mirror and shined in his face. He turned into a monster, and we chased after him. He'll be joined by six ads who aren't too scary. The main guy, though, has a lot of HP and even more attack. Monk has a wide AoE that attacks everyone in a diamond around him, but his MP isn't very high, it seems. The dude could punch our squishy party members to death, but it took a few for the others. Tosh can paralyze people, and bosses aren't immune to it. Make use of it.
Iga begins to have doubts about his entire past. He's trained his body, but his mind failed him. Regardless, he's the new guy in charge and offers to take us up the mountain.
The Sacred Monument is being profaned by monsters. And this battle is annoying. There are too many mobs, and many of them have a dumb status effect. Hemo-jis can punch your party and turn them into fellow hemo-jos, making them unable to use their abilities. Five of those guys, seven water slimes, and four magical zombies are up here. Take out the gorillas on the right. The rest of the aggressive mobs should be at your doorstep by the time you're done with them. Silence the zombies. Their magic is a massive AoE, and it hurts. The slimes are slimes. They stay back and occasionally split; not really a problem.
After Iga remarks that he's upset the Sacred Texts have been looted, the Earth Spirit shows up to tell him it didn't matter. The texts weren't relevant anyway. Maybe 2000 years ago, but humans have ignored them. We're supposed to live in harmony with all the other creatures on the planet, but we've ruined it for our profit. But maybe the spirit of a hero can save it. He gives us another stone, and we return to the temple.
Iga tells the remaining monks he's joining us to reclaim the temple's lost honor. But if they want to leave and change their lives, how's the time. But they seem like they want to clean up, so they'll stay here. In fact, two new side quests begin here now.
We can now participate in a tournament. There are sixteen battles, but I don't think we need to do them all at once. In fact, I died at battle seven and got to keep my exp earned in it. Each fight is against sixteen of a basic mob, and we get a new summon for Chongura after the sixth. The red flames are far stronger than us, so any attacks against them give great exp. Arc climbed fourteen levels tonight just by doing this. I don't know if that's a good thing... There's also a quiz game we can participate in. Ten questions get us a Monolith Crest to prevent paralysis. A monk also suggests there's a secret sixth guardian stone out there... But I'm done here for the moment, so I'll see where I'm supposed to go...
...tomorrow!
I'm taking my time in this game. I was hoping I'd be quicker, but that ship sailed.
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