I am a noble hero and would never cheat the "lottery." I am simply great at timing and won three wizard's staves, a bell, and a gold ticket that gives us a discount. Totally legitimate! Anyway, we're really strong!
Moonbrook is a small kingdom because navigating it sucks. Despite being able to see the Tower of Wind across the mountain range, we couldn't find an easy path to it. South of Hamelin is a mountain range, as is east from the castle. The only path is to go east from Hamelin and travel all around the river mouths. We found a beach at the eastern sea and took that south, beyond the impassable range. It took days, but we found the tower.
It was pretty empty and a terrible maze, mostly because we took the wrong stairwell! There were two paths up in the middle of the first floor, and both took us nowhere. Instead, all we had to do was find the not-even-remotely-hidden stairs in the northeast corner. It was a mostly straight path from there, but we found the Cloak of Wind on a north fork. Akina liked it, so she put it on. We were so high up that the winds were blowing us all about. The Cloak did not stop the wind well and actually made it worse. Akina ended up getting thrown off, and Paul and I tried to save her. This resulted in all three of us falling from the sky. But we were fine! The Cloak gave all three of us slow fall.
Far to the west, across the desert, are the Dragon Horns. An attendant informed us the two towers were once connected, but that's no longer the case. There's a river between them, but Akina wanted to fly again. We landed on the other side of the river, so we traveled north.
We eventually found the Port City of Lianport. After checking around, we stumbled upon a young girl being attacked by gremlins. We quickly dispatched them, and the girl took us to her grandfather. He runs the port and gifted us a ship as thanks for saving his progeny. To the seas, we go!
We've been following a few rumors. There's one about a sunken ship, a golden key, and a soldier from Alefguard was in Lianport. We wanted the key! Far, far to the south is Zahan. If you're ever looking for it, go north instead because that's how physics work. It's a fishing village, and all the men are working. One woman told us about her husband, who's been missing for three years, and his faithful dog. We found the pupper, and it led us to the golden key! Sure...
And now we went backtracking! We plundered the keep of Larasia and found the Token of Ruto. Paul's been hoarding Ruto's Shield! After taking a few Traveler's Warps, we wound up in a new location that felt so familiar. In the south of this continent was a priest who saw our token. He let us have Ruto's Helm that he was guarding. North of that is our motherland. It's Tintagel. The King is missing, but we found him above the weapon shop. It was oddly uneventfully. Across the channel was another castle surrounded by a poisonous swamp. We went in there.
Once again, it felt like we've been here. The walls felt backwards, but we understood something major happened in these ruined halls. As we did at the Wind Tower, we got lost in the maze of stairs. But this time, we found something! Ruto's Sword! It's not great! Blacksmithing has come a long way in 100 years. But that's not all. On a wonderful throne was a creature. He called himself Dragonlord's great grandson. He wasn't hostile and even seemed to be on our side. He warned us of Harkon and gave us clues on how to stop him. We'll need five sigils to combine them somewhere. So we went hunting for the four we haven't gotten. We accidentally got the Moon Sigil in the castle of Dirkandor from the bloodthirsty King. Now, where are the others?"
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Dragon Quest II has the first ship. I hadn't realized FQII was released almost a year before Final Fantasy I.
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