Friday, June 24, 2022

Somehow, a runaround is progress.

Save me RNGesus!

First on the docket tonight is to find five or six basilisk scales. Basilisks are a random encounter in the desert, so we're gonna be here a while. They're rare, too... I found they spawn more frequently on that peninsula far to the east. Bring panacea bottles because, as their name suggests, they can turn their targets to stone. Fortunately, they only spawn one at a time. Unfortunately, this took an hour...

Once you get your scales, return to Olive Town. The innkeeper will spread the word that people with scales have arrived, and we get a free night's rest. In the morning, we'll meet someone who looks familiar. Edward's last name is Morrison, and yes, he's an ancestor of our Mr. Morrison. Remember him? The guy who sent us to the past? Anyway, he tells us only elves can repair the pact rings, but there's a village of them sound of Altavista. We'll need the King's permission to see them, though, so it's back to the castle. As Ed leaves, Cless tries to speak to him. Cless says that he knows his grandson and tries to give him his book. Ed turns it down because he doesn't want the future spoiled. Though he is glad to know he masters time travel magic. Edward is looking for soldiers willing to fight Dhaos, so Cless tells him to wait for us in Midgard. While this happens, Mint informs Arche she's from the future. It's NBD.

So it's back to the castle to talk to the mage. He gets us a pass in the morning but warns us half elves aren't allowed into the elven village. Arche is half elf, so she'll stay at the inn until we return. As the party leaves Altavista, the camera cuts to Arche, transforming herself. Hmm...

The Forest of Ymir is south of the castle on a peninsula. The guard lets us through when we show him the seal, and we have to walk a quick maze to the village. The mobs here are pretty rewarding, especially in terms of gald. The trees are back, and everything is weak to fire. Avoid the left side of the map.

We'll meet the village Chief, Brambert, and he lets us in. This scene goes fast, and it's rad that elves are quick and to the point. Follow him north into the forest. He tells us to follow the animals to find our way. So if we don't see bush babies and dragonflies or hear animal mating rituals, you've gone the wrong way. But there are A LOT of treasures off the beaten paths. None of it is super rad, but I want it. And who knows what I missed!?

We'll eventually reach a stone tablet that the chief says speaks of a world creation myth. It's something about the King of the spirits. I've forgotten most of it, but the King has only appeared in the world once; to end the Age of Antiquity. But the tablets can repair the rings by returning them to their true form. The chief does so, and we get the Topaz and Moonstone Rings. Brambert also suggests we investigate the Zodiac Tower south of Midgard. And I'll be doing that...

... tomorrow!

Was that Arche sneaking into the Elf Village behind us?

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