Monday, November 15, 2021

Ancient Kingdom

Heyama is a nation heavily based on Japan. Pagodas, katanas, and cheery blossom trees are all over the place. The capital screenshot on Stream was one of the reasons I wanted the game!

But before heading anywhere, I looked around. There's a small village south that's pretty useless, but it's where you get stat improvment fruit. There's a junk collector that trades fruit for your misc stuff. We've picked up a few so far, but he gives you a crafting book for future transactions. East of that is an abandoned city filled with various undead. The best stuff, I assume, is behind a boss I couldn't beat. Overcast is harmed by curative magic, but I can't survive his opening salvo of debuffs.

So I went on with the plot. Heading into Heyama City, I found shops for new gear. I also found an arena, so guess what I did tonight?

Eventually, the mobs became too hard, so I went to the castle. The guards let us approach the King, a descendant of a friend of Throng from 100 years ago. Slash asks for aid against Barclyss, but the King becomes enraged. He's sick of this squabble and refuses to even listen about the Abyss Crystal. He threatens to throw us all in jail, so we leave. Apparently, that went better than Slash thought. But now what?

Somehow, Throng knows about the airship Heyama is constructing and suggests we steal it. Enda isn't down, but everyone else is for their own fun reasons. The construction is to the east, so we head there. Mountain of Sarati has the same mobs as the world map, so I'll skip to the important parts. Don't forget to head south after the save point, though, to get another summon shard. Head back up, and the team prepares their attack plan.

The airship is guarded, so Xero makes the plan. A pincer attack from all sides after Enda makes the initial surprise strike. And then someone comes down. He yells at us, not for being sneaky but for being late. The man thinks we're the engineers he's been waiting for, and we can pass with ease. We head into the tower and into the ship. After an exciting scene of its liftoff, we all talk about cool it is to be so high. After all we've been through, it's a refreshing thing to experience. Sadly, it won't last.

Over the last few dungeons, we've seen various birds fly off before us. In one instance, the camera followed and saw it land, turn into a woman, and speak to Barclyss. We've been spied on the whole game! Our enemy knows our plan and where we're at, so to stop us, they've sent a second Aquadone to the beach under the cliff of Heyama City. Kail and the bird woman, whose name confuses me, take aim and fire at the city. Our pilot, Frants, will memorialize his dead friends and family members but shows some spirit when we tell him we'll make sure they can't fire again. He'll warn us we have eight minutes and set us down near the dome's side entrance.

While Slash, Burns, and Enda blast our way in, the Guide shows up to Xero. He tells him that he'll end the war tonight and that he should never second guess his actions. The door is opened, and we head inside.

Aquadome II isn't long, and the enemies are easy, so I got some overtime tonight. The path is straight, but a bomb suddenly explodes as we enter a medium sized area. The bird woman, Heindrovia, is standing before a split party. Xero and Enda are on one side, and everyone else is on the otherside. Xero and Enda run to find the control room while the others stay to fight Hein. She and Slash know each other, but we quickly get to the boss.

She changes form four times, which also alters her weaknesses. My party was Sandra, Burns, Asera, and Slash. Everyone had a heal, so it made sense. Eidol plays exactly as Kina did, so I couldn't use her, and Throng is...uh...ya know. Hein uses a lot of team wide attacks, but Slash's Bastion worked pretty well. As did Burns' not chakra spell. Those also restore MP to make sure Sandra doesn't run low. Sandra can do high single target, and Asera can remove debuffs. There were some issues, especially with MP, but links and summons did the trick. Hein runs away after the battle, and we cut to Xero and Enda.

They're on a long bridge, but Barclyss is waiting for them at the end. He tells us that he's felt a strong aura for some time now and wants to end it. Xero thinks it's him, but Barclyss reveals that it's Enda who's special. Regardless, the two men prepare to duel as we return to Slash. Hein runs away, and we give chase. Sadly, I ran out of OT, so I'll end this...

...tomorrow!

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