Saturday, July 25, 2020

A day where nothing happens

After entering Leá Monde, we greet the sun once more and come to a bit of an impasse. The section of the city we’ve come out to is sectioned off from the rest by a river. We go, let’s say left, and we come to a terrible workshop and a scene where Ashley says we should find another way. Go right, and it’s a scene where we see several knights discussing the undead problem with the city. We then learn they’re working for The Cardinal who has his s, yet unknown, reason for wanting this sketchy stuff. Ashley gets caught eavesdropping and gets into the first human boss battle. Duane and two of his knights. The battle isn’t rough, but I did die once because I was unaware of weapon type.

So here’s a mechanic I probably overlooked as a kid; that’s that all weapons have one of three attack types: bladed, piercing, and blunt. Many enemies are weak to one and strong to another and there is so much diversity that I end up already hating this. In the next dungeon, some rooms have three enemies with two being weak to blade while another, Nearly identical enemy, is weak to another. Luckily, we can switch weapons on the fly in the menu, but it is so tedious doing it again and again, mid-battle and post that it really drags down the game. Life is supposed to be tedious. Video Games are not, developers.

Back to the plot, after we kill poor Duane, we get his stuff and get some mage gear which I’ll forget I have every opportunity I can. He also drops a key to a locked door next to where we entered which is good since we're out of Leá Monde to explore here so back to dungeons, we go. This time to the abandoned mine/city wall. Not much happens here until we fight another dragon. This one was much harder than the opening one, though. I got one-shotted by fire breath so many times so stay close and aim for the tail. There was a bladed axe along with a gem, which are interchangeable buffs to weapons and armor nearby which, probably, would have helped had I not disassembled it. Anyway, kill it and a cutscene happens where Ashley magically can see through the eyes of still kidnapped Merlose. Hardin is freakin out because he’s afraid of, not only Ashley, but all the Cardinal’s Knight's in the town. Sydney gets annoyed, asks if they’re friends and to trust him, and then goes off to do his own thing. As they leave, Merlose sees Ashley’s dead son. Ashley regains sentience and walks on while we see a man in red trailing him.

We continue on until we fight a Fire Elemental. He beats me quickly so I explore around and begin to take notice that the game does a good job of putting the gear you need to kill the boss before the boss. A water gem to equip to a weapon and a spell to resist fire, as well another spell, which increases water damage. With these, I defeat him with ease. And, after a few more rooms, walk back out into the city, just across the river from where I started in the longest 50 feet in video games.

The music of the catacombs was an action-packed orchestrated number that I wasn’t in to. I’m not normally into fast-paced songs in video games, and I’m kinda over the grand orchestrated numbers video games are applauded for these days. I don't know why; I'm just a guy who prefers a sad, sorta tuned, guitar over a good brass section. It was good, though, don’t get me wrong. Just not for me.

Not much plot so, now that we're back in the city, let's see how long it’ll last, and maybe we can find a better workshop that isn’t as limited so I explore IC better.

As I expected, this was much shorter at 35 minutes. Last time, I’ll jot the time unless it’s weird, I promise.

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