Tuesday, December 8, 2020

Secrets of the demon paintings.

Today we get everyone but the first two characters we played as.

First up was the main character, Mog. Why? Because a woman in Miranda, the one who told us about the Veldt Cave and ...another one, also told us about the new whereabouts of Narshe. As we enter the mining town, a wolfman pickpocket informs us that everyone in the village left except for one Moogle. Entering the caves and going past where we saved Terra, we see Mog all alone, staring at the wall. When we talk to him, he becomes ecstatic that we’re still alive. He joins up and tells us about his friend/underling in the caves that we should bring along. Before leaving the caves, check the wall that Mog was looking at, and we’ll find the Moogle Charm. It can only be equipped on Mog, but it completely removes random encounters. Mog might be a permanent addition to the team. Also, are all the other Moogles dead?

Bringing Mog into the party and venturing deeper into the caves, we come across the frozen Esper that started all this. I should have brought Terra along... Tritock can only cast magic and is weak to Fire. Have Mog summon Carbuncle and reflect all Fires off the party. Celes has the first 9999 damage of the game. He’ll lose and thank us for freeing him from his frozen prison. He then wonders if the War of the Magi is still going on as he recognizes our desire to end this. He’ll turn himself into Magicite, which is weird because it means he killed himself, and we can finally learn level three magic. Not only that but the cape he was on collapses, revealing the Yeti Cave. We’ll return here when we get Locke, but, for now, avoid the pitfalls until we find a prehistoric altar looking thing. Inside a skull on the pedestal is the magicite Terrato. When we pick it up, heavy footsteps are heard, and the Abominable Snowman busts in. We bust him up, and Mog tells him he’s joining the party. Umaro is a yeti and in a constant state of berserk. He's an uncontrollable party member but might have the highest physical strength in the game. While he can’t be equipped with items, he does have some interesting relic combinations. He’s a secret character, and speaking of secret characters...

I fly off to Triangle Island, where I failed to kill Intagir. There probably is someone to tell us about this, but I suck at hide and seek. Take the Moogle Charm off until you fight an enemy called Zone Eater. Do nothing until your Vore fetish has been sated, and we’ll be in the belly of the monster. Reequip the Charm, get past the puzzles, and we’ll meet Gogo. S/he’s shrouded in mystery and has a full assortment of abilities. Gogo can do anything any character can do. The perks of being a mimic. There’s a lot of fan theories about who they are, Daryl or Gesthal, but Gogo’s probably just the same Gogo from FFV.

Next up is Relm. There’s a man in Figaro who says he painted the emperor’s portrait, but he didn’t like it and sold it to Owzer. Owzer is the guy who’s house we met The Impresario in, so fly to Jidoor. Climb the stairs, get pushed back by an unseen force, turn the lights on, and read the diary on a nearby table. We’ll learn his new obsession, a painting, is in the basement. There’s a new painting in the gallery, so check that and beat the Dahlings that come out. Make sure to check the flower painting, too. Descend the stairs and explore the basement for a while. Use the rightmost moving door, examine all the pictures, and we’ll eventually come to a well dressed Jobba the Hut. This is Owzer, and he's become obsessed with the painting hanging before him. And the painter is Relm. We’ll try fixing it, but the painting comes to life, and we fight it.

I’m not sure the strat but don’t summon Alexander. Celes spammed Fire, which seemed effective. Chadarnook does a lot of magic damage, so I should have used Carbuncle. Instead, I needed to have Edgar heal. What a twist!

Afterwards, Owzer, still in his Jobba cosplay, tells us about the rock he bought at the Auction House that caused his change. It ends up being the Lakshmi/Starlet magicite. Lakshmi is the model for the painting we just blew up. Relm says she’ll finish painting after she saves the world and joins the party. This is all very wierd.

Lastly, take Relm to the Cultist’s Tower where the Serpent’s Trench is. At the base, we see Strago has joined the cultists. Relm insults him, and Strago snaps out of it. He joins up...

...and I called it a night.

Only Terra and Locke are left to save. Locke has a long and multi-partied dungeon, so I’ve been keeping him for last. There are also a few side dungeons and quests to do, which I’ll try to finish up tomorrow. And then another free day to finish loose ends, get final spells learned, gear, and then we’re done. Let’s dance like we’re mad on Thursday!

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