Tuesday, October 12, 2021

Planet X Arrives!

Why does Seth use a lot of moves that enemies know? I'm sure it's fine...

Anyway, we have to climb the cave in a rock in the sea under the temple. Along the way, we get attacked by far too many monsters. None of them feel worthwhile, but there are about a million of them. I think the giant slugs will give you a lot of EXP, but I couldn't kill any before they split. Along the way, Seth tells us how strong and cool we are. Chaz tries to play it off like it doesn't phase him or that it proves that he's worthy of being a hero. Rika doesn't buy either of Chaz' stuff, though. We, eventually, get back outside, and Seth is still afraid of the monsters, so he keeps tagging along. We enter the temple to find a nice, peaceful room. In the middle is the item that the Pope told us to get, the Aero-Prism, just sitting there.

We leave the temple, and Chaz holds us the Aero-Prism. A powerful beam of light bursts from it, which makes Wren think it's pointing to Ryoko. He does some math stuff to coordinate the endpoint of the beam, but something strange happens to Seth. He begins to molt. His flesh falls off to reveal himself another Dark Force! We talk about if Dark Force can evolve or what this means for the universe, but the talk is quickly squashed because Seth Force attacks us.
 
Rune dies a lot because Rune sucks. Chaz gets focused a lot because Chaz sucks all of a sudden. Maybe it's because I didn't enter this fight at max health, but Chaz could not survive a physical hit and was a crit sponge. If it makes him feel any better, no one else did well against him. I tried and tried to keep everyone alive until I accepted my fate. I had Wren use all of his Barrera, which I think helped. Rika healed and got a few attacks in before she kicked the bucket. Rune and Chaz were dead, but I tried to get them to Grand Cross it up a few times. Ultimately, Wren has so much HP and defense that Dark Force III can't kill him in a timely fashion. It would take four of five shots to take out our android, but his highest usable skill is a near full recovery. Using Recover when he got low and peppering in offense, I managed to take out DFIII in my first attempt. Wren got 49999 EXP all to himself. We immediately tried to find the Ryoko again, so I used a spare pipe and made a b-line for Krup to heal.

Back to the Landale, Wren warns us that we're about to leave the solar system, and we start to worry. Suddenly, the Aero-Prism begins to shine again in Chaz' hand. If we look outside, we can see a fourth planet appear from out of nowhere. We somehow find a place to land, and a voice from nowhere starts to speak to us. It tells us of the origins of the universe.

Long ago, two forces went to war. One side won and imprisoned another. These forces were the Great Light and the Profound Darkness, respectively. Light sealed away Dark, but the seal grows weak every 1000 years. During this time, the elliptical orbit of Ryoko returns it to the Algo System to repair the seal with the help of a hero. The voice asks us to visit two towers on this planet to prove that we're that hero.

From here, we exit into the planet's surface. We can go to the northwest or the southeast. I went north, which might have been wrong. The mobs here feel a lot stronger and attack with far more frequency. And the boss, man... Regardless of where you go, they both contain the best gear in the game and are pretty short. At the top, we'll see strange entities being attacked by Darkness minions, but the entities hold their own with ease. They call us out, and a fight begins.

My strategy for the northwest tower was the exact same as the Dark Force III. Only Wren survived again. The one in the southeast, though, went a lot smoother, and I don't know why. Were two levels and a few pieces of gear that meaningful? Rika still had to heal for most of the fight, but enough Wren Barriers made its damage pretty negligible. Everyone survived. After each boss, the entities give us a handful of rings. Despite being rings, they're the best headwear in the game. The fifth one can't be equipped to anyone, though, even for anyone we're about to talk to.

We then return to the voice, and it'll tell us more. The seal that kept the Profound Darkness from entering this universe and destroying it is broken now. The seal used to be the three planets, but Palma was blown up. Should it enter this time, it'll surely destroy the galaxy. It is all up to Chaz and friends to save the universe... This upsets our hero, though. He believes following the Great Light's plan makes him the same as Zio. I'm unsure if he thinks this is him being a tool or a blind follower of a god. Chaz asks where the Great Light is, and the voice says he's no longer in this area of the universe, which upsets Chaz more. Why should he be the hero, having all this thrust all of this upon without consent? Chaz won't do it. Rune needs to concoct a plan, and he does just that. He asks Chaz to follow him to a room in the Esper Mansion.

We head back to Dezolis and enter Lutz' room. Rune enters a secret door, and asks Chaz to grab the sword at the end of this tunnel, which he'll have to do alone. It's a small dungeon, but there are mobs down here. At the end is a statue similar to the ones we've seen throughout the system holding an immaculate blade. As Chaz touches is, he has visions of previous wielders and the affairs they went through. We then sees the friends he's made along the way, and even a friend he's lost smiling at him. With the sword, Elsydeon, in his grasp, Chaz returns to his party. He apologizes for his outburst and says why he did it. It had something to do with Alys' death, which changed him from the one willing to sacrifice for his friends to someone else. I didn't really understand it, but he's back now, and all is well. As we leave, Demi sends Wren a message saying something terrible has happened on Matovia. A black hole has appeared near Piete, the first city in the game, and everything is dying. The end is coming.

We return to the Spaceport on Dizoris and see Raja and Krya waiting for us. They're geared and ready for anything and ask to come along, which we happily oblige. When we land on Matovia, Hahn, Griz, and Demi are also waiting for us and ready for the final fight! We can choose either of the five to use as our fifth party member. As much as I'm into Hahn, who gets his one set of gear, I'm taking a healer!

But there is one thing we need to do first. There was a third tower on Ryoko, the Anger Tower, west of the southeast one. It's an even smaller tower with a strange sight atop it. Alys is waiting for us. Chaz wonders what's going on, but she attacks us. She's easily dispatched, but this causes him more anger. The world goes black as another voice speaks to him, asking if he wants to unleash the power of anger and hate onto the world. If you answer, No, the voice/robot will grant him a new skill. If you say, Yes, then you're going to die for giving in to evil...

I saved just outside The End, and I'll look to finish this...tomorrow!

I also got Wren's final move, which I didn't get in last night in Vahal Fort. Tonight was surprisingly rough, so I'm a bit worried if I'll be able to finish the game tomorrow. That's the plan, though, so let's see if I can take out the final boss before my computer dies!

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