Playing Final Fantasy III and reaching Aria got me thinking about some stuff. What makes a good character? Are there any differences between main, playable, or secondary allies? What about villains? It has me thinking about a long series of essays to poorly attempt to answer those questions. My first point of discussion will start with a topic that everyone thinks about, death. Not ours, for once, but character deaths. There are a few that come to mind right away, but does that help or hinder them? How does it compare to others? What if they're stupid?
How will I decide this esoteric ruling? Rules!
1.) The character must be an ally at some point in the game. Flashbacks will not count, Sephiroth! They don't have to be playable, though.
2.) They have to remain dead. If they're revived, then they don't count. They can appear as a ghost, but they cannot be tangible. This also removes those who don't actually perish. Not sorry, Yang.
3.) We have to see them die. Off screen executions are boring, and if we don't see it, you probably weren't significant, to begin with. Ambiguity is also punished.
4.) Characters must die. If you can save them via a decision and get a different ending, then they're not here. I don't think this applies to Final Fantasy, but it might be for future series.
5.) Post final battle deaths don't count. I don't know why, but it just feels cheaty. Otherwise, Jin, Auron, and Tidus would own the top spots. Maybe it's something similar to flashback deaths; I don't know. But the demise needs to happen during controllable gameplay hours. If you can (or should) put your controller down, it's a loss of points. They will get an honorable mention, though.
6.) I know the title is about Final Fantasy, but I might want to make this FF adjacent, just for a broader array of options. Because the Xenosaga games are similar to Xenogears, a game also developed by Square, they count. Anything created by Enix is open for discussion. Any other RPG is removed from this, but I'll probably mention them at various times if I like them.
Not a rule, per se, but playable characters will be a higher score. Now, before I get into the nitty gritty, let's introduce the characters worth mentioning. After all, it's their personalities, context, and value that aids them in being good characters, dead or otherwise.
Final Fantasy I has only one death, which I'm being very liberal with. Robot in the waterfall is the closest that FFI has to fit here. It shares little personality, though, and bears no weight on the story afterwards. Also, it's not playable, but I do want to recognize its existence.
Final Fantasy II introduced a lot of characters who fit this bill. It's a bit of a trope, and it sorta ruins anyone from feeling special in this matter. I'm going to look past the trope part and look only at the character in a vacume. The story of the game is pretty dark. It's about a tyrannical Emperor trying to take over the world by military force. There is no supernatural stuff about him, at least until the very end. Nearly every place is air bombed, and many random citizens perish in the war: NPCs, named characters, and even those in your party.
Josef is always the first that comes to my mind when I think about the game. Despite that, he's only around for one dungeon, and his post death relevance isn't very high. I think it has more plot in Final Fantasy IX than II. However, he dies, sacrificing himself, to allow us to escape a direct attack from the Emperor's lackey. Josef isn't a one off character and has a family we see. In fact, telling Nelly about her father is an optional decision that can tug at the heartstrings. Writing this up makes me want to play the Dawn of Souls stuff just to see more of him.
Minwu is a white mage that stays with you for a long chunk of time. He's the one who saves the party from death at the start of the game if I remember right. He's a helpful guide for the first twenty percent of the game and tells us all the fun stuff in the world. His death is another sacrifice, this time for Ultima. But Ultima sucks, so it's a real disappointment. Because of his closeness to the party and Queen Hilda, he is referenced down the line.
Ricard is the first dragoon in Final Fantasy. His back story is that he's the last dragoon because of an attack by Palamecia. We met him in the stomach of Leviathan, becoming the fourth party member for a while. He's even around when we see what happens to Minwu. We met his "family," even before we met him, and we can inform them of his death. We can even have them meet to gain more backstory on them and Deist to make it deeper. Ricard sacrifices himself to protect us from the revived Emperor just before the final dungeon's march. If we return to Deist after this, we can gain the Excalibur and get a not-so-happy ending for Elena and Kain.
Cid comes off as a coldhearted character who doesn't let us love him. He's a business first type of guy who only permits us to partake of his services if we pay him. He only opens up on his death bed after being betrayed by Palamecia. His final gift is this airship, which feels kinda random. He's not a party member, but he is the first Cid, which is why I bring him up.
Scott: I don't remember this guy at all. More importantly, he's not playable in the main game and only in the Dawn of Souls.
There's also someone named Paul, but I also don't remember anything about him. He's not playable, either.
Final Fantasy III is a colorful game that belies a dark underbelly. It doesn't have as many deaths, but the ones it does have feel more powerful.
Aria is an essential character. She's the only thing keeping the world from being drowned in darkness as she's the last Maiden of the Crystal. She has the first theme in the franchise, and it's one of the saddest. Her death is another sacrifice to keep Krakian from killing the main character. But she's only around for one dungeon, and no one brings her up after we leave the Cave of Tides. She's not playable in the NES version, but she's a guest that works well enough in the DS remake, where she's a white mage. In the real world, her theme has had several rearrangements, and it just keeps getting more and more emotional.
Doga and Unei are the first duo. They're wise elders who tell us pretty much the entirety of the plot. Like Aria, they're not playable on the NES, but they function like black mages on the DS. They test out our strength, and it ends up killing them. But that was the plan the whole time, so I suppose that was a sacrifice. They show up later with our living friends to save us from the Cloud of Darkness. They have ties to the villain, Xande, making them very important to the whole story.
The Warriors of Dark are an alternative version of us. They're not playable at all and don't have much personality with their twelve lines. They sacrifice themselves after we save them from lackeys, weakening the Cloud of Darkness. This allows us to take her out and maintain the balance between worlds.
Final Fantasy IV is where the trope of people dying becomes a joke; mostly because so few actually die. For this argument, though, the list is short. IV is another dark game with a lot of death. It starts with the main character killing people. And then he does it again. And then it just keeps happening everywhere he goes.
Tellah is a long standing playable character. He functions as a wise granddad and sage, keeping us both alive with heals and doing damage with magic. He tries to kill the final boss with a sacrificial Meteor right before our eyes. Despite the condemnation a lot of people have for the trope of FFIV, Tellah is the first actual death in IV. He's also the only. Because he's so involved with so many characters, everyone feels for his loss, and he stays relevant. Rydia, Edward, Cecil, Yang, Cid, Rosa... He shows up at the end to help restore our spirits against Zeromus.
Anna is a pivotal character to Tellah and Edward. We see her final moments and hear her last words just after we witness Cecil's former colleges, the Red Wings, bomb Damcyan. She's never in the party and only helps Edward to be less of a wuss. She also aids us against Zeromus with her father.
Final Fantasy V is sometimes called comedic, and some say it doesn't take itself too seriously. Despite that, it's not all fun and games, and there are a lot of heavy scenes.
Galuf joins the party at the very start of the game and stays around until world three. He leaves at one point, and the party feels empty and boring, proving how important he is. His death is a sacrifice to save his granddaughter (and us) from Exdeath. His powers go to Krille, which makes it a moot point from a gameplay perspective. Of all the heroics thus far in the franchise, I think his is the coolest.
Syldra isn't playable but a beast of burden/friend/pet of Faris. Early on, she sacrifices herself to a water creature so that we may continue on after the winds die. Faris keeps talking about her through the game, and she ends up becoming a summon towards the end.
Warriors of Light MK1/Warriors of Dawn. One dies off screen (Dorgann) but is the father of Bartz. Another is Galuf, who deserves his own spot. The other two are sacrifices. Xexat dies after giving us his submarine to sneak into Exdeath's castle, but I don't remember how Kelger died. All four of them aid us in the Void against Exdeath.
Final Fantasy VI is widely agreed to be one of the greatest RPGs ever made. The back of this claim is how well written many of the characters are. While no core member dies, a game's cast is more than just who appears in battle. The guests, friends, and allies we meet along the way are of utmost importance.
General Leo is widely agreed to be a rad, heroic dude, beloved by all who've played FFVI. He has an iconic death scene against Kefka that affects the entire party considerably, especially Terra and Celes. Leo has a connection to Cyan, as well. He may have battle commands, but he's only playable in one staged fight.
Elayne and Owain and the family of beleaguered Cyan. They alter the outlook of our samurai, but we never get to know them before they die. They keep appearing throughout the game, asking for aid in the dream world. Cyan can't let them go, and he uses their memory to guide his actions until the end of the game with Lola and beyond.
Espers have a mass die off several times in the game and aren't unique. Very few of them have personalities. Only Ramah, Shiva, and Ifrit matter. Maduin is also interesting, but he's linked to Terra and could have his own thing, But he dies off screen and in a flashback. And now I wonder why he's equippabale?
Final Fantasy VII is the game that got me hooked on RPGs. It's also the game that comes up when people think about character deaths. It was Square's first foray into 3D and massive storytelling, and it changed the face of gaming the moment it dropped. It hit every note the developers wanted, and the sales numbers showcase that. But the graphics and hype aren't why it's so beloved. It's the characters and the plot. Those, twenty five years later, still hold up. And there's one in particular that everyone points out to...
I wrote a love letter about Aerith already, several, so I'll spare the details again. The gist is: The entire Compilation revolves around her, her lineage, and she saves the world again in the movie. Without her, none of "this" happens.
Zack gets his own game! A seemingly minor character with only one optional scene actually carries much of the Compilation on his shoulders. He's the reason Cloud lives and goes on to save the world. It is hus cells that implores Cloud to follow Aerith, Zack's love interest. Hell, I'm pretty sure he's the basis for all of Cloud's personality in the game. Getting rid of Zack made him bland and gloomy in the movie and books, so Zack really carried the weight across three entries. Despite knowing how Crisis Core will end, many of us have played the game and gotten emotional at the very end. If something you know will happen, and it still makes you feel things you don't understand, then it's probably significant.
Jessie, Biggs, and Wedge are bit players early on. They have some personality and interests during our short introduction. Sadly, we don't get to know them beyond their one note existence. Sure, we know they're loyal soldiers to AVALANCHE and the planet, but they're pretty simple minded from there. Jessie likes bombs, Wedge likes food, and Biggs...Biggs was there. They're mentioned a few times by Barrett here and there, but they don't provide much after the plate falls. It's heartbreaking and, despite not being playable, is as memorable and heavy hitting as one that is.
My apologies to Raine and Julia, but you don't die on screen. Because of that, Final Fantasy VIII has the least deaths. A grand total of zero! I've been trying to come up a stretch character for VIII, but I'm drawing a blank.
Final Fantasy IX has the cutest graphics but the darkest story. War crimes are committed at a rate of four a disk, and our villans have some of the highest body counts. Kuja, Brahne, Garland: all total bastards. But is there anyone I can grade?
Queen Brahne is, technically, against the rules, but she's the mother of Garnet, so I'll let it slide. We know from her daughter that she used to be a wonderful and loving Queen, embraced by her subjects. But that all changed one day. Ever since, she's been a thorn in everyone's side, especially our party's. She creates havoc and tries to kill us, but we see what happens when her power is used up. Despite being our primary adversary for two disks, her demise is felt by several cast members. Garnet cries and suffers because of it, but we also see that Vivi is slightly happy. In a low-key plot point, her death splits the party. Or it could have if the devs wanted it too. She, sorta, comes around in the end and overcomes her brainwashing by Kuja and apologizes. If she were a typical villain, I'd just skip her. But she is family to our deuteronomist, so I feel obliged to write something of an obituary.
Various Burmecians die en masse. Twice! But only Dan is seen, and it's passed quickly. We can save him, but it only hurts later on when he's cut down with no fanfare in Cleyra. I think we can meet up with his widow and children later on, but I don't remember how it goes.
Everyone else who perishes is nameless or so low that even long time players can forget about them. How many people are killed with Lindblum is attacked, but how many can you name?
The same goes for the Black Mages. Do any die over from when you meet them to after Memoria?
Kuja comes around at the end, but that breaks two rules: three and five. And I'm being very lenient with rule one, but it doesn't matter.
Final Fantasy X is another game filled with epic battles and carnage with high killstreaks. Well, one guy gets high counts. Most of the people who perish, though, are nameless. There are also three who break rule five, but I'll skim them in a moment.
Gotta or Luzzu are allies, though not playable, and spend a lot of time with the team early on. We learn so much from them about the world and Sin. We know Luzzu was a close relation to Wakka, Lulu, and Chappu. Gotta is an overly eager young man who wants to save the world from Sin. He's a great representation of his world: filled with confidence that quickly turns to despair. Afterwards, though, they're not mentioned until the credit roll at the end. In the sequel, neither of them make an appearance, proving they've become a total afterthought. They're neither playable and have alterable deaths.
Auron, Jecht, and Tidus (sorta) all have post final boss scenes. They're fascinating, emotional, and amongst some of the best cutscenes in the franchise. Two of them are playable, but one comes back. One was already dead, and the last wasn't really an ally. So there's several broken rules, but I suspect we'll see all three of them in the future.
Final Fantasy XII is filled with political intrigue and (in game) religious symbolism. There's a lot of potential death and dread about, but little of it revolves around the playable cast.
Reks should have been the main character. Not really, but let's pretend. We see an end of his life in the tutorial, but does he actually die there? We know through Vaan flashbacks that they both spend a lot of time in a white room with Reks being mute. But we don't see him die and, if he does, it's off screen.
Reddas is the only BA in the game. He has ties to the main villain and a loose link to our playable cast. Sadly, little of this is brought up in required dialogue. XII did him dirty by not going into more details of his time as a judge. At the end of the game, though, he sacrifices himself so that our team may live and reach the final battle.
Vossler is an ally turned enemy, but only after he was an enemy pretending to be a good guy. He's a good point towards the political intrigue factor in the game. In that, he loves his country but thinks independence isn't safe for it. Regardless, after we kill him, he's never spoken about again.
Judge Drace is a sane enemy, but does she even meet the party?
Final Fantasy XIII is often dragged by people for various reasons. One such point is that the characters are dull. There's not a lot of them, either. We have the main party and an equal number of named bosses. There's not a lot of side characters from either side.
Nora is a simple mother who turns into a defender of people. This takes place in the first dungeon and is the focal point for Hope. And Snow, early on, kinda. However, she's not brought up unless Hope is reminding us she's his entire character arc. I don't know if that's a knock against her or the game she's in, though. None of the playable cast is down-to-earth and relatable. Also, she's not playable.
Final Fantasy Tactics is a game very similar to FFXII. Since it shares a director and setting, that's a good thing. Because of that, there are similar themes across both games.
While all playable characters CAN die (except Ramza), I feel this falls into rule five area as an optional thing. That and it doesn't affect the game going forward other than making it very boring. I'm not going to count this.
Tietra is the adorable sister of Delita and a close friend to Ramza and Alma. We meet her in chapter one, being told that she's trying her best despite the caste system screwing her over. We see her being killed, after being used as a shield by, the otter bastard, Algus. This kicks off the main plot. Had Algus not "sacrificed" the "peasant," then Delita wouldn't have overthrown the monarchy during the War of the Lions. She is the driving force for Delita, before and after, and she's mentioned by him very often. There's no forgetting her in FFT. Despite being around for such a short time, she's pivotal to the plot.
Zalbaag is one of the few noble nobles in Ivalice. He goes against his older brothers and tries to be more like his father toward the peasantry. He's not as good as his younger brother, Ramza, but he tires. We're told he gave the order to kill Teitra, but when he learns that Dycedarg killed their father, Zalbaag rethinks his actions. He gets caught up in the Zodiac Stones during a raid on Egross and gets killed by a transformed Dycedarg. We met him later as a mostly sentient undead. His last words are asking his brother to release him from his hell, which we do, causing much grief to Ramza.
There are a number of potential characters, like the Cardinal, as well. But I'll go with they were never on our side and always an adversary.
Xenogears was my favorite game for five or six years. Its story holds up, even if its second disk does not. The battle system can be a bit repetitive, but I'm not here for that. It has some of the most developed characters in any RPG. Several secondary characters have more depth and development than many main characters on this list. Dan, Wiseman, Great Joe. And it's filled with twists and turns that seem to come from nowhere but are usually explained well enough. And many of them lead to and from dark places where a lot of people die.
Alice and Timothy make a significant impact despite being around only for what amounts to a tutorial dungeon. Tim is the longest friend our amnesiac protag has, and Alice is a potential love interest. Both get killed by Fei going rouge and setting the plot, his development, and insight into his fraught backstory. Because of their early departures, we don't get to know them, and they don't make a lasting impression. However, Dan keeps them relevant, and I can never get rid of Alice's wedding dress after he makes us keep it.
Elly's Parents, Erick and Medina, go from loving parents to people more loyal to their nation than their daughter. But they do so in a way that wouldn't implicate them in our schemes and give us time to run away. They end up joining us in our escape from Solaris but it goes poorly for them. Hammer turns on us, and we have to fight The Executioner. Erick escapes and gets in a gear to provide us time to get away. While this happens, Hammer prepares to kill Elly, only for Medina to step in front of the bullet. We see both of them die in heroic fashion. However, we don't spend a lot of time with them due to the conflicting nature of the Solaris dungeons.
Maria's Dad, Nikola, is tied to her backstory and to that of Shevat and Solaris. Despite that, he's barely on screen, only as a staged mech battle where he becomes a victim of his own science and asks his daughter to kill him.
Hammer joins the group as an annoying and niche useful peddler after he somehow joins us when we break out of jail. He doesn't add anything to the story and becomes a villain in the second disc. And even before then, he just kinda disappears.
But none of these people are playable.
Xenosaga has a fun cast of characters.
Andrew Cherenchov is a bit bland and boring in the present, but he has a heartbreaking backstory. He's been used as a soldier, and his wife only married him for scientific clout and experimentation. Then he rejoins the army and is kinda just there. He's not mentioned after by the characters or the T-Tic organization that he was secretly working for.
Virgil joins the party as a guest and has a long story rife with antagonism and sadness. He knew Shion long ago, during the Miltia Conflict, which changed him into the deformed sadist he is. KOS-MOS kills him on board the Woglinde, but we meet him again when he's become a Testament and witness what came before it all. He's technically a playable character.
The last time I played the saga, I cried when Jin died at the end. He's only in two games, and the second kinda sucks, but his heroic sacrifice is painfully touching. The sneak attack by the gnosis that pierces his chest and leg was shocking. Despite the wound, he kept on fighting, thinking only of his sister. But it happens after the final boss.
Dragon Quest V has Pankraz, the great and heroic father who saves us a bunch. First from a slime and later from an evil cult. We see him die, protecting us from an underling of the BBG. He remains relevant since he's the secret King of a far away land, has a family that we help grow, and is always in the hearts and minds of his former citizens.
Star Ocean One is a mostly whimsy filled romp through time to save a friend and father from being stoned. Demons attack with some regularity, but it's mostly peaceful. There is one exception with the entire village of Durss, though.
In Star Ocean Two, there is even more enemy incursion and even more death. Much of it doesn't work under the rules, but it's still worth mentioning.
Ronyx isn't playable in SO2, but he's obligated in SO1. We play his role in saving the world and then play as his son doing the same thing across two games. He goes from young, windowed space soldier to grizzled, old, twice widowed air fleet captain. He, and the rest of the Calnus, get turned to nothing by the Ten Wise Men in a tension filled scene that affected even nine-year-old me.
The entire planet of Expel is blown up but comes back. Energy Nede does too, but that's after the final scene.
Ameena exists in Star Ocean Three and resembles Fayt's love interest, Sophia. She's an adorable but sickly girl who likes flowers. I like video game characters who like flowers. We already saved her before, and she only dies because of the death of a long lost friend.
Dion is that long lost friend of Ameena. He's a genius when it comes to symbological weaponry, which ends up resulting in his death. Fatal wound occurs offscreen, which really takes out the tension.
The Aquaelia Crew are a bunch of nobodies who sacrifice themselves to buy us time to get away from our attackers. It's a really rad, heroic death in one of the most exciting scenes in the genre.
Legend of Dragoon isn't going to be thought of in this ranking system, but I want to point out how cool I think Lavitz is.
Lavitz is a playable character who gains a close rapport with our hero, Dart. It's a true bromance. He dies early on to set the tone in a heroic sacrifice to save his King. Despite that early exit, he still impacts Albert and Dart and is memorable, remaining relevant afterwards. He comes back as a ghost to open up the point of no return to the final dungeon and closes his arc.
Isara, from Valkyria Chronicles, is a strange one. I felt the story was rushed, and we didn't get to know her much. We know she's not from here, and she's the adoptive sister of our main character, Welkin. I don't remember any scenes involving her, and she's mostly a guest character who only drives a tank.
Phantasy Star IV has Alys. She's our leader for the first part of the game, guiding us to the first main boss and half of the first planet. She gets killed by someone important with an unknown magical power. She manages to lead us to a potential cure, but it's all for naught, and she dies before our eyes. Her funeral shakes our main character, his future wife, and our coldhearted rival. She's used as a storytelling prop later on, but it makes sense. Her name also pops up from time to time as a driving force to Chaz.
Chrono in Chrono Trigger dies, but you can revive him at death Peak. Because he's a silent protagonist, he doesn't have much personality, and what you can change means little. I don't know if silent protags are good or bad, but we'll get to that elsewhere.
Buzz Buzz in Earthbound is a comedic character who guides us through, what accounts as, the tutorial dungeon. He dies in a funny fashion, telling us what we need to do to save the world, but is never mentioned again.
But what does all of this data mean for how the validity of a character's death? I mentioned as much information to build a character up and then disqualify them against the rules. Using all of that information will allow me to ascribe a number score to their soul.
If they're playable, it's a point. (1)
Can their deaths actively affect gameplay? (2)
If they show personality, they gain a point. If they're well rounded, then they get another. If they show growth, then they get a third point to the personality score. (5)
If their names are mentioned again, a point can be given. If they are brought up often through the story, a second point will be rewarded to them. (7)
If they affect the outcome of a boss or final scene, as a ghost or something, then they can gain a point. (8)
If their death is iconic, badass, and directly involved, a point will be granted. (9)
In what matter is it the death? Sacrifices will get a talley while being in the wrong place at the wrong time will not.
Revivable and post final boss deaths get a DQ, but I suspect we'll see all five of them in another subject.
Blogger has a pain in the butt table mechanic, so I'll switch to Google Sheets for the results. Sadly, despite both being owned by Google, they don't play well. So here's the link to the chart:
https://docs.google.com/spreadsheets/d/1a8brEedI0K6dIhWxnabnddBxs3QByalEpCrU2oIDOnE/edit?usp=sharing
Now let's discuss some findings.
As expected, Aerith got a perfect score. I'll be honest, since she's one of my favorite characters in video games, I'm biased and wanted her pretty high up there. For readers of my posts (and RPG gamers everywhere), this shouldn't be a surprise. The only other character with a perfect score is FFIV's Tellah.
I had expected Galuf to achieve that, as well, but then I remembered that his death doesn't affect gameplay. All of his job levels and stats go straight to Krille. From a gameplay perspective, it's great. But it's slightly less so for this. Galuf did get nine, tied for third best with Lavitz (who isn't considered).
The highest nonplayable character is also from FFV, Syldra. She has her link to Faris, acts as our ship's engine, and turns into a summon late game, keeping her around. Longevity is an essential point for these rankings. She got seven points!
The lowest playable character is Reks and Vossler from FFXII. Neither of them do much, and it really shows. Reks had promise, but he lacked the follow through. Reddas is the third lowest (five), and the fourth is Ronyx. Ronyx is surprising as his consideration spans two games, and he's a playable character longer than those below him!
The lowest, overall, is the Robot from FFI. But he was never meant to be an honest insert. The actual lowest are Cid (FFII), Cherenchov, and Nora.
Aria from Final Fantasy III only had a point total of five, which I want to be upset at. However, she's never mentioned again in the story, shows little personality, and doesn't help us like Unei and Doga do against the Cloud of Darkness. I'm disappointed, but I understand.
With thirty three characters, the average point total is 5.5.
But this is just one of the several ideas that I have planned. Why did I start with character deaths? I'm dumb! I had the idea that the best characters can be boiled down to one topic, and I have no idea why I thought that a few months ago! But I realized doing this that there are so much more to people than their final moments. So why shouldn't there be more about other characters who survived their game? You know, like most of them?! Next time I start this, I'll be discussing playable characters. Is Cecil better than Yuffie? Yes! But what about Red XIII? We'll find out in part two!
In case anyone is curious about my top five:
Aerith
Aria
Galuf
Ricard/Minwu
Lavitz