Friday, April 2, 2021

The Highly Populated Dark World

I finished up in the worlds of the living, and Pegasus took us to Demon World. All of our modes of travel have broken, so I guess I'll hoof it!

Just to the north is a village. The citizens call it Despair Town because everyone suffers from depression. Most of the populace have given up on ever returning home, while others are nearing that horizon, as well. The ones who have given up refuse to do anything, and some can't even speak. I've been there, so this hits home for me. Several people tell us about a spring to the west that is rumored to be a gateway between the worlds. But who we need to speak to is in the basement of one of the "houses." It's a man named Clark Ende from Zaxon Village, a small place north of Lifecod in the real world. He's one of the depressed and doesn't think there's a way out of this world. He gives us a rusty pipe and asks us to bring it to this his wife, who will, in return, give us Ende's Blacksmith Tools. Doing this will change his outlook on the current predicament. Before I left for the Real World, I found a watchman (monster) in the only second story house in town. I tried to fight it, but it turns out I only have one HP! Apparently, he is beatable, but I failed to do so.

Go to the spring in the west. It'll try to take us around a rock in the middle but fight against it. Stay close to the rock on the eastern side, and you'll enter a door. Go down the well, and we'll return to the Real World. Take Pegasus to Zaxon, talk to the dog, Silver, and get the tools from Mrs. Ende. Go back to Hell and give Ende his tools. This encourages him, and he offers to make an armor piece for us. I choose the body armor. In the morning, the entire town will be buzzing! It turns out smiles are contagious as Edne's hope has infected the others. Shop keepers open their wares, and the people are excited again. Our next location is that of Greed Town, to the northeast.

Everyone tries to swindle us. I don't know what a good deal or a bad deal, so I just assumed it was all terrible. The rumors about this place indicate that the Famed Sage, Masarl, has left his treasure in the cave system behind the town. There's a large graveyard on the east side of town filled with people who failed to find the treasure. And there will be more in the caves lamenting a loved one's attempts too. Explore throughout, and at the bottom, you'll find a chest with a note in it. The note will say that the richest person in town, Morgan, knows where the treasure is. Go to his house, and he'll tell you the secret...for 5000 gold. I was saving up for a Blizzard Sword, Game, but okay! The real treasure is buried at the bottom of the lake to the northwest. If we go there, it turns out a lot of people got the same message. After we talk to everyone/tell someone we're willing to sell our soul for the treasure, the lake drains. Everyone rushes in to be the first to get the treasure, fighting each other along the way. Avoid the conflicts, and get to the chest. As we open it, we'll see it empty. Everyone around us comes to their senses and knows that Morgan lied to them. If we return to the town, Morgan will be unconscious in his bed, crying out for the Demon King. Like in Despair Town, the greed of the inhabitants will be absolved. Our reward here will be the Dragon Robe, which I give to Barbara because she's become my healer.

Continue north past the lake. The well you'll find along the way is a resting point. We can heal and save down here. North of that is a large castle. As we approach, a giant fights us because we're not supposed to be here. When we win, he'll ask us to talk to his brother behind him. He'll say we're the ones he's looking for. These are the last two of the Giant Clan, a once proud race enslaved by the Demon Emperor. He'll give us a Prison Key and ask us to kill the guy in charge, Akstar. As we enter the castle, we're immediately thrown in jail. But they don't take our Prison Key...or our weapons. Leave the cell and walk across the lave floors. We'll meet a guard who ends up being General Soldi! After he tells us how he got here, he'll tell us Masarl is locked behind him. He also gives us four Soldier's Outfits, which we use to sneak around the guards. Talk to all the guards until you reach the top, who'll ask for a beer. One of the guards will tell us about one of the prisoners, Sister Anna, and the terrifying fate that awaits her. Return to the prison town, remove your outfits, and talk to the woman at the bar. Then talk to the guy at the bar above her. Go around and talk to Gon below them, and he'll open the passage behind him. Talk to the guy at the bar again, and walk out.

Soldiers will descend from the above floors and bring up a man from the cells below. He's to be executed, but we step in. Round One isn't too hard, but Round Two is a staged loss. You can win, but all you get is 1500 EXP, and the game continues as if you lost anyway. We'll be jailed, and the key will be removed. Hangout for a while until our little rebellion caused a much larger revolution. The bartender poisoned the beers with a sleeping drug, so most of the guards are out cold. They free us and ask us, the only people strong enough, to finish the job. Make your way up to Akstar, and the fight begins.

Akstar is flanked by two minions. They're weak to Lightning, it seems, so have Rek use Zap for a few rounds. Once it's down to one-on-four, the battle becomes simple. Akstar uses a lot of Fire Magic, so Magiguard and Barrier up before trying to BiKill. It's all about attrition early on. Akstar will yell about how the prophecy can't be real and die. As Mudo and the rest did before, all his lackeys will disappear with him. The citizens of this place will come and welcome us before they tell us to free Masarl. Head down with Soldi, and learn that this isn't Masarl. It is his brother, Kermit, though. Kermit will give us an Orb of Truth, which I'd have thought the demons would have taken from him. It allows us to get closer to the Demon Emperor's Castle if we use it on the peninsula up north. We all celebrate that night, but it doesn't last long. The Deathtamor causes half the population to turn to stone, and the other half is turned into animals. Masarl defended himself from the attacks, somehow, and tells us to go find his brother.

Use the Orb and find the shrine just to the north. There are no mobs in here, so enjoy walking over the spike traps to reach Masarl. We'll get a glimpse into the torture that the demons have been using on him before we leave and backtrack to Kermit. Kermit will join the party as we go back to Masarl because everyone loves backtracking! After a long cutscene where the brothers reunite, we fight Masarl's torturers.

Keep in mind, you didn't heal up during the night. Fortunately, this fight is simple. Kill the guy on your right, as he's oddly fragile. He can defend his friend, so he's just asking for it. Buff up, use you're preferred battle commands, cast Healus every two or three rounds. I managed to Bikill everyone, max out my defense, and even Sapped the right guy's defense to zero. The guy on the left can heal and does the most damage, so I took him out first. And because I can speedhack my way through this tedium.

Masarl, now freed, will team up with Kermit to blow up the Emperor's mountain and bring it down to earth. They open the gateway, telling us it's a one way trip, so get ready because I'm ending this game...
 
...tomorrow!

So, the Emperor created this world? Why did he build an exit? Why let people build a castle before he invaded it? Why did he create a race or giants just to slay them? Maybe it's because I'm not evil, but I don't get it. Anyway, any side plot with secondary characters will be null and void because the translation team gave up. Tania and Reidock have dialog if we return to their worlds, but I have no idea what it is. There's also a lot of open side stories, still so rad!

No comments:

Post a Comment